Xenoblade X Definitive Edition- need help extracting the arh/ard files

  • Thread starter Thread starter SabrinaOut
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Yes, I am developing it, but I will not work on recreating the .ard. Mods in this way are unfeasible, so soon we will have something like XC3 to read outside the .ard file.

I'm using a fork of Ryujinx, Ryubing, it seems to run normally.
Thanks ! I try it but doesn't work, maybe cause I'm an AMD user 😭
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Same here...
Can't seem to get it to run on either Sudachi, or Citron. Just an infinite loading loop.

People have suggested Ryujinx, but any build i use just instantly crashes when i launch any ga
Same here, are you AMD graphic card user ?
 
Thanks ! I try it but doesn't work, maybe cause I'm an AMD user 😭
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Same here...

Same here, are you AMD graphic card user ?
Yes, is there a setting i should change?
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Enable ignore missing services
ive done that. Ryujinx as a whole just doesnt want to work, ive fresh installed and it still crashes whenever i launch any game. it used to work too
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Wait ive finally figured out Ryujinx at least. I rolled back the firmware and keys to 19.0.0, and now Xenoblade X will launch
 
Last edited by WhistleBlue,
I truly don't want to beat the game again, already did it on Wii U. Is there any cheat code for Ryujinx to deal 99999 damage so I can rush the game until the new epilogue?
 
I truly don't want to beat the game again, already did it on Wii U. Is there any cheat code for Ryujinx to deal 99999 damage so I can rush the game until the new epilogue?
i doubt it, usually people cant start working on modds and cheats until the official release to stave off the nintendo beatdown
 
The ard/arh extracted files does not have a normal directory and name, it is not easy to made some mods.
 
Just an unpacker and packer, but I don’t know if it works correctly
Xenoblade-X-arh-ard-tool in github
Giza/Xenoblade-X-arh-ard-tool

As this dose work it only spits the files out no filenames, no directories, and everything are *.dec or *.bdat
 
Giza/Xenoblade-X-arh-ard-tool

As this dose work it only spits the files out no filenames, no directories, and everything are *.dec or *.bdat
the files don't have names. It seems like there weren't any names in part 3 either, people just picked up the cache.
But some textures have names, but they are meaningless names. Ex:cache_wd2003014r//comp//000
 
I can atlest tell the Character model files are Wimdo/Wismt like the main 3 on Switch already. and not the Camdo/Casmt(?) like is was before on wii-u but i don't have matching files to test the blender/noesis scripts
 
I can atlest tell the Character model files are Wimdo/Wismt like the main 3 on Switch already. and not the Camdo/Casmt(?) like is was before on wii-u but i don't have matching files to test the blender/noesis scripts
did you managed to repack it to run? i've tried repack with/without compression, the game freeze at title screen then crash.
 
Giza/Xenoblade-X-arh-ard-tool

As this dose work it only spits the files out no filenames, no directories, and everything are *.dec or *.bdat
i forked that repo and translated the python script to english

yeah everything is in bdat and dec

1742285002881.png
 
did you managed to repack it to run? i've tried repack with/without compression, the game freeze at title screen then crash.
I tested his, and the packaging part really doesn't work. Some things are missing in the final file, whether using compression or not.


I had to make my own version, but the way ARD is being packaged makes it unviable to create a mod.
I only did it so I could translate it into my language(PT-BR) and make corrections in-game.

20250317_175159.jpg
02.png
03.png
 
I tested his, and the packaging part really doesn't work. Some things are missing in the final file, whether using compression or not.


I had to make my own version, but the way ARD is being packaged makes it unviable to create a mod.
I only did it so I could translate it into my language(PT-BR) and make corrections in-game.

View attachment 491708View attachment 491709View attachment 491710
could you share the modified script, i'm trying to translate this game too.
 
could you share the modified script, i'm trying to translate this game too.
I'm not sure if it will help much because you'll get stuck on the .bdat files. They came in a different format as well, and from what I've researched, they probably won't work with the tools available today.
I had to create one too, but my tools aren't easy to use. It's better to wait until the game's release, so the community can develop better tools.
 
I'm not sure if it will help much because you'll get stuck on the .bdat files. They came in a different format as well, and from what I've researched, they probably won't work with the tools available today.
I had to create one too, but my tools aren't easy to use. It's better to wait until the game's release, so the community can develop better tools.
i already managed to edit .bdat files. The only things left is repack the archive. No worry, i dont want to force anyone to share their tool, nice day.
 

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