As said in the main Witcher 3 mod thread, scripts won't load since they need to be compiled which is not possible on the Switch. I'm in the process of making it possible but right now it does not work.
From what I can tell the switch version cannot compile scripts, It only accepts cooked scripts (pre-compiled). Thinking of ways to get around this issue
I updated The Witcher 3 BMS script for extracting .bundle files since the Switch version uses oodle compression
Get quickbms from https://aluigi.altervista.org/quickbms.htm
Placeholder discussion for The Witcher 3: Wild Hunt. I will be filling this out more as I test things with the game files and learn how things work.
For now I see no way to compile scripts for mods. The RomFS has cooked scripts which it loads, looking for ways to bypass this issue
What we know...
I originally created AMS-CheatDB a couple days ago, but now I merged with EdiZon. Now all the updated cheats will be here https://github.com/WerWolv/EdiZon_CheatsConfigsAndScripts