I name all my plugins after the codenames that have been used internally for the games for years. You can even see them in the process list on Luma3DS. For ORAS it's “sango”, for XY it's “kujira”, for Majora Mask 3D it's “joker”, etc. x)
Here are a few filters: saturation, warm, cool, grayscale, sepia, threshold, negative,
in addition to all RGB permutations and solid color overlays that can be applied.
I reproduced exactly the same code as in Pokémon ORAS, I hook the same function, etc., and I end up with this x')
I’ll try to investigate when I have time.
I started getting interested in textures again so I can integrate them into future updates of the plugin, and I discovered that it’s possible to have invisible Pokémon.
I’m also going to try to make it possible to modify the 3D model meshes in addition to the textures x)
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In...
Place niji-plugin.3gx in: /luma/plugins/0004000000164800/
Launch the game and enable the Game Speed cheat code, then press L or R in-game to change the game speed.
I cannot test the cheat code myself, so please let me know if it worked x)
Here is the plugin's source code:
#include <3ds.h>...
Place this file: https://github.com/PabloMK7/CTRPluginFramework-BlankTemplate/releases/tag/v0.8.0
Into: luma/plugins/0004000000164800/
1. Launch the game.
2. Press [Select] to open the plugin menu.
3. Go to Options > Gateways RAM Dumper.
4. Press [Start], then [Select], and enter a name for the...
No, the plugin only works for the specific game and version mentioned; it has to be remade for each game. However, Pokémon Sun is based on the same engine as ORAS, so it’s easy to redo. Send me a memory dump using CTRPF if you want me to do it.
You can use my plugin to do it, it’s easier.
Use the latest version of Luma3DS.
Press L + D-Pad Down + Select -> Plugin Loader: Enabled
Put the sango-plugin-release.3gx file into:
/luma/plugins/000400000011C500
And make sure you are using Pokémon Alpha Sapphire v1.4 specifically!