After the integrated Pokémon editor, I managed to modify the Pokémon keyboard menu to inject every single glyph that the game can draw. I'll be pushing version 4.0.0 of the plugin tomorrow so you can access these new features x)
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I...
Hi!
Here are the useful links and project details to get you started:
- Download Plugin (.3gx)
- Detailed Documentation (README on GitHub)
NB: This ROM hack was built using the source code of the Sango Plugin featured in another thread...
I figured out how to change the HP bar colors. It will be integrated into Pokémon Sango Kaizo.
This code dynamically updates the HP bar color on a smooth gradient from cyan to magenta based on the Pokémon's remaining health ratio.
This won't be fixed in Kuriimu since support for it ended years ago. And Kuriimu2 does no longer support cfg.bin. There is a dedicated tool for this, called CfgBinEditor.
If anything, that tool would need to be patched. However, this is not an...
just
Just follow the instructions to build the software on your computer first (read the README.md): https://github.com/FanTranslatorsInternational/Kuriimu2
Clone the project with git, download Visual Studio, .NET, etc.
After that, you just...
Is this accent stripping done by the game itself or by Kuriimu? (If it's Kuriimu, no need for reverse engineering, you'd just need to edit its C# code.) Otherwise, yes, you'll need to find the in-game function that strips the accents before...
Thank you, that's very kind of you x)
I've just posted the introduction on data representation in memory.
I also added a tutorial on how to search for addresses with CTRPF using three simple cases, and it explains a fundamental concept: spatial...
The idea behind posting now is to gather feedback and collect any topics
I might have missed before finalizing everything. It's easier to adjust
the plan early than to restructure later (like refactoring code).
The assembly language course is...
Hi everyone!
In the coming days, I plan to start releasing a set of courses to learn,
from A to Z, how to create any type of cheat code for the 3DS
(from simple Action Replay codes all the way to *.3gx plugins).
Topics will include memory...
I've managed to modify the Pokémon data; I still need to figure out the moves and other details, but I'm well on my way to creating an editor that's directly integrated into the game.
That's normal, I didn't set any conditions on the code, I just shared the addresses and values that bypass the game's check functions. Normally, you'd have to inject the values once, right after the .cro file loads, using a hook x)
1785659854...
Hello, I found how to modify the game menus. Right now, I'm working on the one that allows viewing a Pokémon's stats. Here's an example. I will add more commands afterward to be able to select the desired stat and modify it directly in-game, same...