Recent content by ZeForte

  1. Z

    Hacking Xenoblade menu translation

    My only regret is that I discovered Xenoblade so late, and that in a phase where I hard hardly any time. But it was a fun ride, and I'll be all over The Last Story if there're no announcements by the time E3 rolls around.
  2. Z

    Hacking Xenoblade menu translation

    It's definitely, 100%, possible and there's some directions I can take a look at. The way I hear it, the Tales of Graces people ran into similar problems. And goddamn my habit of starting large projects when the exam phase at university is drawing near. It worked out the last time I did it, but...
  3. Z

    Hacking Xenoblade menu translation

    Oh don't worry, if they did it the way I think they did it, it'll take them about 5 minutes to change the text limits (though it's hard as hell to reverse engineer). And judging by the fact that there's a pretty nice looking variable width font for English and traces of Unicode(äöüß etc)...
  4. Z

    Hacking Xenoblade menu translation

    I'm not sure what to do about that. If this were a SVN system, you'd comment each change and if the original contributor disagreed, he'd know who made the change and could talk it over. There's a revision history in google docs as well, but it seems you can't see who made the change and there...
  5. Z

    Hacking Xenoblade menu translation

    Thank you for your work Hisshou. By the way, please use the xls I posted at http://gbatemp.net/t276731-xenoblade-menu-...t&p=3433539 for the ones you didn't do yet (or just edit in the google docs), because there was some error with roman numerals and they had a =LEN column to see how long the...
  6. Z

    Hacking Xenoblade menu translation

    The google docs thing is what I translated myself (the flammy thing is "Hula me" in the machine translation, one can't guess what "Hula me" is even with the best common sense ever) just to see what it looks like/see how many things are limited. You can freely scrap things from there.
  7. Z

    Hacking Xenoblade menu translation

    Thanks for the interest so far, here're the google docs(sign in to edit): https://docs.google.com/leaf?id=0B_uJh7V14r...hMzg5&hl=en I'm not sure about most limits myself, but be sure to write them somewhere in the spreadsheet if you find out (any columns except for the ones that are for the...
  8. Z

    Hacking Xenoblade menu translation

    And I'm still against machine translations because they're complete and utter shit. Description of Slow: "At the time of automatic attack [surou] is given to the partner with the $2" ($2 is replaced in the game by a percentage) Junk Sword being named "Junk sawed"? Shaker Edge's description is...
  9. Z

    Hacking Xenoblade menu translation

    Thankfully, no. Same for skill names (except for enemy skills)
  10. Z

    Hacking Xenoblade menu translation

    Would be awesome if you could help. And nothing has been done in terms of translation so far, only me "translating" the things in katakana (and I didn't pay particular attention to consistency): http://www.megaupload.com/?d=N1L7F1OH It'd be great if you could work on BTL_skilllist, pc_arts and...
  11. Z

    Hacking Xenoblade menu translation

    Even if the program "did everything correctly", it still turned out to be **** and that's my point. Here's the tool though: http://forum.xentax.com/viewtopic.php?f=10...;p=48271#p48271
  12. Z

    Hacking Xenoblade menu translation

    Hell, I can provide you tools, namely a way to convert the spreadsheets back into static.arc, which you can insert back into the ISO with Wiiscrubber, although I really want to fix the space issue before I do.
  13. Z

    Hacking Xenoblade menu translation

    I'm not sure how I feel about machine translations, mostly because the xls you uploaded has hardly any translations at all and just romanization (ベヒモス for example is likely Behemoth, not behimosu) and I'm not settling for that. I don't think it's a good idea to trade "gibberish" (Japanese for...
  14. Z

    Hacking Xenoblade menu translation

    Thanks, I was wondering where the actual event scripts are. Now if only I had an actual translator
  15. Z

    Hacking Wii Game Translation Thread

    I haven't looked at TLS at all yet, but I'm confident that I could hack it like Xenoblade, but I still need a translator. By the way, Linkzero, did you write any tools for pointer recalculation/text extraction for TLS or are you working with a hex editor and/or just using the available space...