No I don't think it's feasible.
One because java classes.dex are different on every game.
Two because different different games need different patches in places to even function i.e. filesystem differences, time hooks
Three 90% of modern mobile...
Those are even harder because they would use a whole bunch of Android system libraries and I'm sure the java side for them would be even more complicated.
The examples you gave sound like webview-heavy or Java-heavy applications that get updated all the time. Webview is a problem because the internal WebKit browser is heavily outdated and cut down, so it is unlikely to be usable for these at all...
Many Thanks
Would it be possible for non-games, android apps. Where things like Unity arent required. A universal patcher, love to see tik tok, facebook etc on HOS
Your Ports are very appreciated BTW
I am seeing a lot of android ports to the Switch. This is amazing. Is it possible to release a generic android wrapper for any arm 64 apk to run on the Switch?
Since Sphaira is no longer actively maintained, I’ve decided to continue its development
Here is the first new release, version 1.0.1, featuring several additions and improvements :
https://github.com/NaGaa95/sphaira/releases/tag/1.0.1
Feel...
This has probably been discussed before many times, but when the bottom screen isn't being displayed, just render it in the lowest mode (eg: white frame). This would mean the top frame gets more processing time
WUA worked for me after unpacked caused panic. With horizon OC on switch lite I managed to get 30 fps in most places on the starting island, but I don't think it's super playable at the moment. WW on dolphin is much more playable
The few games i tried were running about the same as on Tico, but I'll check the games mentioned above to see if anything can be improved
The main difference is that Tico uses the RetroArch core, while this port is based on the standalone...