Well, after comparing the old and new log files, I noticed that the new one have some files missing in alot of .e files. From what i can see in the game, maybe are they dummy files, but i have to do more analisis in there.
Also, there are quite a...
Finally found the pointers to get that values, and then the offsets to the files.
Now i can fully extract all the files without problem. The only think i have to calculate are the file size.
These are the logs of the 2 cpk, with all the files...
Found the offset values of each file. Now the problem is how to to get this values, as they don't seem to follow a general pattern. It's after 0x07, but this byte could also be another value, so...
chr041_00.e
ev_tl_00_000_00_v2.e
Doesn't need the help of AI for repacking. This format is quite easy to repack them. Only get all the files, put toggeter aligned with 0x10 and update the data size. That's it
The problem with this format are the extraction
Sorry for no updates. Been busy with other staff.
I'm having some troble to fully unpack all files from all .e files. Because there aren't any pointer/size value, i have to get/calculate the file size from the data of each file for extraction...
I have successfully unpacked some of the .e files. Now i analizing if there any pointers/size values in the .e file, for update them. Also, is a little tricky to get the file size of the .btx file, because it doen't have any of that value in the...
Yes. I'm using Imhex.
If you PC are old, you can fix a lower fps to take less resources.
Also, it has a SW rendering version if you can not properly load the gui
Is an archive type. What you are editing is the .btx inside the .e file. There aren't compressed, but joined next to the other file with 0 padding/alignment. Something like .tar
I will try extract the files, so then we can use the btx tool for...
Which file is this?
From what i've seen, the *.e files are an archives files. There's 1 pointer at 0x10 which points to the first file, and another pointer at 0x14 pointing to the end of all files and start of adicional data of the .e
Each...