Here are the 2 Quickbms script i wrote.
First use the "pps_extract" to extract the files, and then "lix_extract" to decompress the extracted .lix files. Both SHIP.PPS and SHIP1.PPS are the same file, so you can do the extraction to one of them...
Update: finish creating the extractor for the .btx, .pac and .csb, although in the .csb i have 2 values left to analyze to fully extract the files without saving the header data. Next i will create the extractor for the .csf and some basic .gim...
I took a look of this file format and it's easy to unpack the files. It works by blocks of 0x800. Some of the files i think are compressed
Do you have any programming knowledge?
@Cherryoin have done some analysis of the format in previous posts. We can adjust the values
The simple way that you can do is simple remplace the font file for the Madoka's
I'm also interested if can have a spanish translation
An chinese...
Successfully created the extractor the .btx and the .pac. Now I will continue with the .csb. I will also create the .csf extractor. That file type contains some audio files, so if anyone wants to extract them
1786575679
This .fnt font is a...
A little update:
Finally i manage to fully extract all the files/data from all the .e files. For now i will keep the extra data/files, because i have to test the game removing those files.
Now i will do the extraction of the others formats, so we...
Well, after comparing the old and new log files, I noticed that the new one have some files missing in alot of .e files. From what i can see in the game, maybe are they dummy files, but i have to do more analisis in there.
Also, there are quite a...
Finally found the pointers to get that values, and then the offsets to the files.
Now i can fully extract all the files without problem. The only think i have to calculate are the file size.
These are the logs of the 2 cpk, with all the files...
Found the offset values of each file. Now the problem is how to to get this values, as they don't seem to follow a general pattern. It's after 0x07, but this byte could also be another value, so...
chr041_00.e
ev_tl_00_000_00_v2.e
Doesn't need the help of AI for repacking. This format is quite easy to repack them. Only get all the files, put toggeter aligned with 0x10 and update the data size. That's it
The problem with this format are the extraction
Sorry for no updates. Been busy with other staff.
I'm having some troble to fully unpack all files from all .e files. Because there aren't any pointer/size value, i have to get/calculate the file size from the data of each file for extraction...
I have successfully unpacked some of the .e files. Now i analizing if there any pointers/size values in the .e file, for update them. Also, is a little tricky to get the file size of the .btx file, because it doen't have any of that value in the...
Yes. I'm using Imhex.
If you PC are old, you can fix a lower fps to take less resources.
Also, it has a SW rendering version if you can not properly load the gui