------------2010.06.12------------
1. Open hidden features inside NDS File System Window (Ctrl+N)
?NDS AutoLoad Module Editor: You can add your own module.
?Intro: Execute a custom multimedia demo before the game run. (in AutoLoad Module Editor)
?NEF Symbol Table: Display SDK Function Symbols...
http://translate.google.cn/translate_t# (very sorry)
HP:http://bg.tgb.net.cn (???to??????????)
Rewrite NFTR Font Editor
Supporting NFTR all the features
Use the default grayscale palette NFTR
Supporting NFTR the default font:
Korean (CodePage 949 / UHC)
European Language (CodePage 1252 /...
Google(Very Very Sorry)
Header = 0x11 Supporting the LZ compression, decompression
Prior to the amendments at the same time compression error.
Add Passme feature ( Mario and Luigi RPG 3 .... )
Testing phase
NEF expanded symbol library
Google(Very Very Sorry)
Select Data->Edit Menu->Export or Ctrl+E ->Save to Binary file
Updated:
Support NANR / NCER / NCBR / NCLR Animation (Texture)
NCLR supports the extended of the palette (built 16x256-color palette)
Palette window there are number of 0123456789ABCDEF 16 palette...
Google(Very Sorry)
Metrowerks CodeWarrior for Nintendo DS
How to use pre-compiled instruction pack
__attribute__ ((packed))
# pragma pack (1)
# pragma options align = packed
Have failed
Google(Very Very Sorry)
NCBR inside who knows how TextureImage is through charName (a bitmap of the number) position?
He did not like 8x8's CHAR positioning address, leading to mapping errors.
BMP format picture is the size of each is different, do not know how to positioning.
I feel like school, back when I was actually in school, was more entertaining though, because of how much I get to interact with people, hang out with friends, and other stuff like that. All I get to talk to at work is my boring coworkers lol