Recent content by walk12288

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    Hacking Zelda Buffer overflow

    Exactly, because it's becoming more popular (and Nintendo was bragging about security), I wouldn't really be surprised if they have protection against buffer overflows. There are still ways to exploit them even then, but the chances of doing that are rare. I still think that we'll see a...
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    Hacking 3DS mode is very toughDo

    Public keys are found through math/exploits. As he stated they would allow for you to decrypt the ROMs as the CPU does at runtime. Private keys (like the ones that $ony didn't protect) allow you to actually sign the code (it would look like Nintendo wrote the program). Bypassing signature...
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    Hacking Zelda Buffer overflow

    Someone else didn't read my post on the first page > : D! It's only possible to perform a buffer overflow exploit if there is no hardware based protection (read this: https://lirias.kuleuven.be/bitstream/123456...77/1/paper.pdf). On top of that, if you are exploiting a string, the developer must...
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    Hacking Zelda Buffer overflow

    This is completely useless aside from feeding someone's fantasy. There are two main types of buffer overflows: Heap and Stack overflows. Stack based overflows write more data to a buffer on the stack than has been allocated. This can allow for the overwriting of a function pointer or return...
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    Hacking 3DS roms yet?

    @Ravenius Why do Xbox 360 and PS3 games cost $60 on release when the EXACT SAME PC game usually costs $45-$50? By using your argument that piracy hurts sales and development companies, then you could justify the higher price tag by saying that you are compensating for the massive amount of...