Recent content by TriggerEdge

  1. TriggerEdge

    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    Thank you bro. No, they use standar specular lighting. Sure!
  2. TriggerEdge

    Tutorial How to make Pokémon Shaders

    I want to share my base ground shader with shadows (includes ASE version), here some pics:
  3. TriggerEdge

    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    I just want to share some progress of my project, although it has nothing to do with the thread. Also I want to share the baseGround shader with shadows if anyone is interested. * Base Ground shaders +ASE version...
  4. TriggerEdge

    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    Hello! I have had a small advance with my tile implementation, I have created a shader in ASE similar to the one that you explain (Im totally noob with shaders the truth :rofl2:) and I got the following result: The shader, srry for poor resolution haha: Check Toony Colors Pro 2 on the asset...
  5. TriggerEdge

    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    @Manurocker95 First and foremost, thanks for your tutorial, it was helped me a lot :). Here some pics: @Demothene Hi! How you can render properly LG scenes into Unity, especially the cliffs? I was trying to make a tile based level editor in runtime for my game, I would be very grateful if...