Thanks for answering. I have one last question, I couldn't use the autoloading function (https://www.chocolate-doom.org/wiki/index.php/Autoloading), wasn't it implemented in your port?
I will only have time to do a serious test at the end of the week, so I just tried to make Alien 3 The Gun work with the wiimote as a lightgun, but the fact that these compilations do not save the config file of each game, as there is always one error when exiting, makes everything more...
@SaulFabre , thanks again for making this happen, but unfortunately it seems our tired old wii doesn't have enough power to run these drivers' games decently.
Honestly, I've only tested a few CPS1 games and I only use it for two games that are problematic on the other wii emulators, Carrier Air Wing and Forgotten Worlds, which only works with the lostwrld clone.
About the pacgal core, I never tested it, but in this post SuperrSonic explains its...
Night Slasher works.
Dragon Gun is a great shooting game and now it can be emulated for the first time on Wii.
Nice job, @SaulFabre.
Just one thing, the bug you reported in post #6 is present in the namcos2 and deco32 builds.
WOW, I will test it as soon as possible and let you know the results here, thank you very much for that!!
If you are still working on this and want to test the deco32 driver it would be interesting to see if Night Slashers would work.
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@SaulFabre, test results:
mystwarr driver: all...
Good job, @SaulFabre . Can this emulator be split and compiled by arcade machines similar to what Wiimpathy did with Mame 2003+? The following Konami games do not run on this emulator due to a probable lack of Wii RAM, so if only the mystwarr driver were compiled they could finally be playable...