Recent content by Tototi

  1. Tototi

    Homebrew [RELEASE] WIi-BLOOD

    Man, thanks a lot for the excellent work! As for the new project, I’m hoping it’s Shadow Warrior
  2. Tototi

    Homebrew Emulator MAME4Wii - another port of MAME for Wii, based on MAME 0.135

    This is old work available here: https://gbatemp.net/threads/mame-2003-plus.499497/#post-7897606
  3. Tototi

    Homebrew Emulator MAME4Wii - another port of MAME for Wii, based on MAME 0.135

    I'm not sure or how to confirm right now, but I think Joe & Mac Returns works fine on this Wiimpathy experimental core:
  4. Tototi

    Genesis Style Controller on Wii and vWii?

    NGC BlueRetro + 8Bitdo M30
  5. Tototi

    Homebrew [RELEASE] Wii-DOOM / Wii-HERETIC / Wii-HEXEN / Wii-STRIFE (ALL-IN-ONE) *PROPER*

    It would be great Maybe here you will find what you are looking for: https://github.com/derek57?tab=repositories
  6. Tototi

    Homebrew Emulator [UNOFFICIAL] SDL MAME Wii 0.6.0 - Newer Wiimote + WiiFlow + 10K games support MOD

    it only worked for me with a very old SD card, this one:
  7. Tototi

    Homebrew Emulator [UNOFFICIAL] SDL MAME Wii 0.6.0 - Newer Wiimote + WiiFlow + 10K games support MOD

    and violent storm, mystic warriors, metamorphic force and more
  8. Tototi

    Homebrew [RELEASE] Wii-DOOM / Wii-HERETIC / Wii-HEXEN / Wii-STRIFE (ALL-IN-ONE) *PROPER*

    Thanks for answering. I have one last question, I couldn't use the autoloading function (https://www.chocolate-doom.org/wiki/index.php/Autoloading), wasn't it implemented in your port?
  9. Tototi

    Homebrew [RELEASE] Wii-DOOM / Wii-HERETIC / Wii-HEXEN / Wii-STRIFE (ALL-IN-ONE) *PROPER*

    Does anyone know what arguments should be used to start games from this great port via wiiflow?
  10. Tototi

    Homebrew Emulator MAME Wii 1.0 recompilation with newer Wiimote support + WiiFlow support via arguments for autolaunch games

    were you able to generate a configuration file? could you share it here?
  11. Tototi

    Homebrew Emulator MAME Wii 1.0 recompilation with newer Wiimote support + WiiFlow support via arguments for autolaunch games

    I will only have time to do a serious test at the end of the week, so I just tried to make Alien 3 The Gun work with the wiimote as a lightgun, but the fact that these compilations do not save the config file of each game, as there is always one error when exiting, makes everything more...
  12. Tototi

    Homebrew Emulator MAME Wii 1.0 recompilation with newer Wiimote support + WiiFlow support via arguments for autolaunch games

    @SaulFabre , thanks again for making this happen, but unfortunately it seems our tired old wii doesn't have enough power to run these drivers' games decently.
  13. Tototi

    Homebrew Emulator MAME Wii 1.0 recompilation with newer Wiimote support + WiiFlow support via arguments for autolaunch games

    Honestly, I've only tested a few CPS1 games and I only use it for two games that are problematic on the other wii emulators, Carrier Air Wing and Forgotten Worlds, which only works with the lostwrld clone. About the pacgal core, I never tested it, but in this post SuperrSonic explains its...
  14. Tototi

    Homebrew Emulator MAME Wii 1.0 recompilation with newer Wiimote support + WiiFlow support via arguments for autolaunch games

    Carrier Air Wing runs better and without freezes on RA-HEXAECO fbneo_cps1.