Recent content by titoEarly

  1. titoEarly

    Homebrew texture generation (tex3ds) stopped working?

    Hello! I am using tex3ds to generate some textures. I'm using the Makefile you find in examples/3ds/graphics/gpu/gpusprites (this one). I've been using it for the past few weeks and it seemed to work fine, t3x were updated as I added some new textures (and updated the .t3s file accordingly). I...
  2. titoEarly

    Homebrew libctru/citro3d - Is there an optimal way to make my code wait?

    Thank you guys, got it working using the tick counter!
  3. titoEarly

    Homebrew libctru/citro3d - Is there an optimal way to make my code wait?

    Thanks! That really helped. So this is what I am doing: int frame = 0; while (aptMainLoop()) { hidScanInput(); u32 kHeld = hidKeysHeld(); if (kHeld & KEY_UP) { if (frame >= MAX_FRAME) { // do something ... frame = 0; } else frame++...
  4. titoEarly

    Homebrew libctru/citro3d - Is there an optimal way to make my code wait?

    Hey there! I'm making my own game and I'm using citro3d/citro2d. I'm using hidKeysHeld() in order to update some graphics depending on which button the user is holding. The thing is, it's too fast and I want to slow it down a bit. I would like to make sure the buttons are being held for like 500...
  5. titoEarly

    Homebrew C3D for 2D Applications Chapter 1: What is Citro3D?

    I was mostly interested in 2D and your guide seems quite what I needed (since you did it using C, which is the one I know) but I'll take a look at Citro2D. Thank you!
  6. titoEarly

    Homebrew C3D for 2D Applications Chapter 1: What is Citro3D?

    I'm really interested in this, what's your Github?
  7. titoEarly

    Homebrew [Release] SDL-3DS 1.2.15 - Simple DirectMedia Layer for 3DS

    Hello again! Haven't had much time to work on this but today I decided to try my compiled .3dsx on Citra and it did work. So I guess there's must be something wrong with my 3DS? I don't know if just mine or that it doesn't work on 3DS in general? I tried on both my Old 3ds and New 3ds and it...
  8. titoEarly

    Homebrew [Release] SDL-3DS 1.2.15 - Simple DirectMedia Layer for 3DS

    Thank you! I downloaded it and replaced my own compiled files with yours and unfortunately I keep getting the same screen when I use IMG_Load()... So you got it working by testing it on Citra but might it be it doesn't work on a real 3DS? or could it be something with my 3DS?? I'm using an old...
  9. titoEarly

    Homebrew [Release] SDL-3DS 1.2.15 - Simple DirectMedia Layer for 3DS

    I tried to attach the project to the post but I couldn't so I uploaded it to MEGA. Here's the link. In main.c, simply comment and uncomment these 2 lines to check what I previously said: loadedImage = SDL_LoadBMP(full_path); // loadedImage = IMG_Load(full_path); I'm using the 3dsx...
  10. titoEarly

    Homebrew [Release] SDL-3DS 1.2.15 - Simple DirectMedia Layer for 3DS

    Hello! I've been making some progress with SDL for 3DS, but I think I may have found 2 bugs: 1) Whenever I try to SDL_Init(SDL_INIT_EVERYTHING); the app crashes. I have to do something like SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO); It's not much of a problem, just to let you know in case you...
  11. titoEarly

    Homebrew [Release] SDL-3DS 1.2.15 - Simple DirectMedia Layer for 3DS

    That worked! I removed -lvorbis and it worked. I also had to make some more changes to the Makefile cause it failed at some points but it's finally installed. Thanks for your help and enjoy your visit to Japan! EDIT: So I've been trying to compile one of @nop90 's projects (KETM). It compiled...
  12. titoEarly

    Homebrew [Release] SDL-3DS 1.2.15 - Simple DirectMedia Layer for 3DS

    I did that, I downloaded the project in a different folder and tried to run make again. I got a different error this time, but still related to SDL_mixer: /bin/bash ./libtool --mode=link arm-none-eabi-gcc -o build/playwave build/playwave.lo -D_GNU_SOURCE=1 -ffunction-sections -fdata-sections...
  13. titoEarly

    Homebrew [Release] SDL-3DS 1.2.15 - Simple DirectMedia Layer for 3DS

    I've been installing some portlibs that @nop90 mentioned in older posts that were needed in order to install SDL_mixer: libogg, tremor, libmikmod, libmad. I thought that would fix the previous error but it doesn't. I'm clueless about what's the problem since it doesn't say much, just that it...
  14. titoEarly

    Homebrew [Release] SDL-3DS 1.2.15 - Simple DirectMedia Layer for 3DS

    Well, make all doesn't even finish successfully but yeah, I tried to run make install after that despite the failure and I got the same error. I'd like to solve it too but I'm clueless about what it could be causing it. EDIT: I could try and install everything on Windows but I'd prefer to do...
  15. titoEarly

    Homebrew [Release] SDL-3DS 1.2.15 - Simple DirectMedia Layer for 3DS

    /opt/devkitpro/portlibs/3ds/bin folder existed but only arm-none-eabi-pkg-config was there, no sdl-config. /opt/devkitpro/portlibs/3ds/lib (and /pkgconfig) folder didn't exist so I created them and set write permissions. Not sure if I have to copy sdl.pc in there or the makefile will do that...