Recent content by timschneeb

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    Harbour Masters' latest PC port is Banjo Kazooie, and it's launching next month

    I think there were no active maintainers for that SoH Switch port at the time. And the Wii U and Switch ports added quite a bit of extra code since they are so different from PC platforms, so it was easier to drop it and reduce the maintenance burden. But yeah, the main site needs updating and...
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    Harbour Masters' latest PC port is Banjo Kazooie, and it's launching next month

    Ship of Harkinian: I'm maintaining an up-to-date fork: github.com/timschneeb/Shipwright-Switch 2Ship2Harkinian: Maintained by YoshiCrystal9: github.com/YoshiCrystal9/2ship2harkinian-Switch Ghostship: I helped them get the Switch port working for 2.0 and will keep an eye on it if it breaks again...
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    Homebrew Mario Kart 64 Nintendo Switch Port

    SpaghettiKart 1.0.0 is now working on Switch. The next release will bring back switch support, but for now you can use the compiled binary attached on this pull request: https://github.com/HarbourMasters/SpaghettiKart/pull/705
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    Homebrew Homebrew app Project KDE Connect client for Switch - Sync notifications from Android/PC, remote keyboard input & more

    This is a lightweight client for the KDE Connect protocol written from scratch for the Switch and implemented as a Sysmodule and an Ultrahand overlay. I originally started this project just to mirror notifications from my Android phone, but it supports a large subset of the protocol's features...
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    Homebrew Discussion Post homebrew ideas, suggestions, requests here

    I got a build running: https://github.com/HarbourMasters/Ghostship/pull/175 Installation instructions are basically the same as SoH and 2ship2harkinian. Use the PC port of Ghostship (version 4.x.x) to convert a ROM file (US or JP) to the sm64.o2r file. Place sm64.o2r and the files in the...
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    Homebrew Ocarina of Time Switch Port [ Ship of Harkinian ]

    Yeah, that 'SDL Gamepad' might have been a remnant from a controller config created with the old version. It's supposed to be called 'Switch Controller'. 'Controls > Clear Devices' might help to wipe the old config. Or just try to start with a clean 'shipofharkanian.json' config file.
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    Homebrew Ocarina of Time Switch Port [ Ship of Harkinian ]

    That might be the issue then, rumble/gyro doesn't seem to work when only one joycon is connected. ________ Also unrelated to your issue, but in the original PR from 3 years ago which my changes are based on, someone mentioned: I don't have a Pro Controller so I can't test, but I assume my...
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    Homebrew Ocarina of Time Switch Port [ Ship of Harkinian ]

    Hmm weird. I'm using the 9.2.3 Linux PC build with PAL 1.0 and PAL 1.1, both working. I just tried the Win64 build too and it generates a working file as well. Maybe try renaming/deleting the 'shipofharkinian.json' config file on the SD card to start fresh and see if it still crashes? You...
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    Homebrew Ocarina of Time Switch Port [ Ship of Harkinian ]

    Did you use the older PC port version 8.0.x (called MacReady Golf) to generate the file? That one is incompatible and generates .otr files. My fork needs an .o2r file generated by the latest PC version 9.x.x (https://github.com/HarbourMasters/Shipwright/releases/tag/9.2.3)
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    Homebrew Ocarina of Time Switch Port [ Ship of Harkinian ]

    Okay, rumble and gyro support is working. It wasn't that hard after all. Networking support for multiplayer also is working again. It got broken in the update yesterday. https://github.com/timschneeb/Shipwright-Switch/releases/tag/9.2.3-nx2 No, only when moving between major version. So if...
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    Homebrew Ocarina of Time Switch Port [ Ship of Harkinian ]

    Hey, I'm the dev working on that SoH Switch fork mentioned earlier. I've just updated it to 9.2.3 since someone requested it on GitHub: https://github.com/timschneeb/Shipwright-Switch/releases/tag/9.2.3-nx1 I looked at adding gyro+rumble support a while ago, but dropped that idea because...
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    ROM Hack Project Save data converter for Super Mario Galaxy 2 (Wii & Switch)

    I created a save converter for Super Mario Galaxy 2 since I wanted to carry my incomplete Wii save over to my Switch. It works great so far and can also convert Switch saves back to Wii saves. (Also previously requested in...
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    Hacking Request: Super Mario Galaxy 1&2 savegame conversor

    I created a save converter for Super Mario Galaxy 2 since I wanted to carry over my incomplete Wii save to my Switch. I haven't tested it extensively, only on my own saves, but it works great so far. There are a lot of changes between the Wii & Switch save data formats, so I had to re-implement...