Recent content by ThePlayerRolo

  1. ThePlayerRolo

    New here

    hello!
  2. ThePlayerRolo

    Homebrew Misc Project Looking for 3DS C++ Homebrew app developer

    i'd assume you'd use like cirta2d. While its not a full blown ui lib it'd work
  3. ThePlayerRolo

    Project mobipeg - World's first OSS video encoder for Wii, 3DS, and DS Mobiclip Video

    I tested this with replacing the Kirby Return to Dreamlands opening and it went smoothly! There is some weird scaling issue but I think thats due to incorrect setting of Scale (I set it to 640x320, maybe I need to change it?) I also tried doing the original cutscene by decoding and reencoding...
  4. ThePlayerRolo

    Retro-inspired RPG 'Elements Destiny' gets release window

    There are people that enjoy playing these RPG's (me not being one of them). If you don't care about something you don't have to rude.
  5. ThePlayerRolo

    What song are you currently listening to?

    Pizza Angel from Veggietales (I can't post links yet lol)
  6. ThePlayerRolo

    Project [WIP] Presenting HTML & CSS Editor inside Roblox

    This looks really cool! Very impressive you wrote a html + css interpretator for roblox. Its kinda like we came full circle (old roblox had the Microsoft MFC Library Browser built in)
  7. ThePlayerRolo

    DolRecomp, a Wii/GameCube static recompiler, was recently made public

    Decomps are PRIMARILY for research and understanding the game more. The maintainer of a decomp can plan to make a port too however.
  8. ThePlayerRolo

    A multi-platform port for Pokemon Emerald is in the works, supports Windows, Linux, and Android

    The thing is that specifically in the pokeemerald decomp (or really any of prets decomps) is that assets ARE INCLUDED, those being graphics and sounds, which normally you would be forced to extract from the binary during building (like sm64)
  9. ThePlayerRolo

    A multi-platform port for Pokemon Emerald is in the works, supports Windows, Linux, and Android

    I always found this strange about the pokemon decompilations since normally in a clean-room decomp you would extract these assets from a user provided binary (like in the sm64 decompilation or gamecube/wii decompilations which use modern dtk to extract assets). And in ports like the sm64 pc port...
  10. ThePlayerRolo

    Hello!

    Hi, my name is ThePlayerRolo and I am someone who mods games from the 1990's- 2010's era (mainly N64, GC, and Wii) as well as a gamecube and wii decompiler. I've already viewed the site on multiple occassions for things such as tools and homebrew help so I decided to make an account!