GameMaker Anywhere! A very work in progress open source compiler and runtime built in C with devkitpro
https://github.com/Ralcactus/GameMaker-Anywhere
https://discord.gg/rNVK5NdY2r
Current features:
X and Y changes
object and asset drawing
room...
at this rate atlus has been teasing us with so much IV duology stuff that a remake HAS to be a thing in the works .
I'm onto you Atlus. You aint slick. I see you. I'm not going insane Atlus! my conspiracy board would never wrong me!
Seriously...
yeah i tried to take a look but it seems the only guy who uploaded his is a completionist. I might have to bug some of my friends for savedata if they have any still at cycle 1. Dang it I shouldn't have deleted my old IV saves way back lmao. I've...
For IV apocalypse I wonder if a cheat code can be made where it sets the partner health to 0 always, so they're always down and the partner gauge never goes up. The only sag I could forsee happening is that the game has a 3 turn "down timer"...
It would be pretty neat to have the actual animated sprites on the bottom screen. Maybe not animated, but at least one frame of it. That being said, I'm almost certain that the bottom screen battle portraits are the same as used in the compendium...
Honestly I don't have a mod planned, but rather I always wanted to be able to have the sprites in animated form and preserve them. Basically an animation data viewer tool.
Basically, each animated battle sprite is stored in cmp format in...
Yeah, it would be interesting. It seems no one has really figured out how the earg files work. They likely just contain the battle info and references to the actual demon bin files that should be loaded. That being said, the excel files having...
in a hilarious tangent, while I was digging into the romfs files for IV apocalypse to see where other animation data is stored, i noticed that the devs actually left in one of their planning excel sheets for the legion battles. I am unsure if...
great find on the save editor for the fiends. Interesting that the odds flag for them is on the save file. It seems to fix the 1 in 256 odds, but I'm not sure if it also spoofs the save cycle count for each of the different fiends to show up...
Most areas works fine with the code, but if i were you i will save constantly or turn of the code to avoid crashes. I played the game to the end and i have 4 crashes.
1789254830
Sadly, is not permanent. I don't know why i wrote inf., cause it...
Here's some other codes i made. This are for SMTIV Apocalypse, US version.
SMTIVA - 000400000019A200
[ Jade Dagger v3- Press START]
DD000000 00000008
D3000000 30000000
20CFE190 00000001
20CFE194 00000000
D3000000 08000000
205F599C 00000000...
Not on all areas. In fact, in the areas that you have to travel with navarre to new areas to unlocks paths, the game behaves well. It crashes when you move to an area that plays an event or instant bossfight. Also when you enter to the Chaos...