Need For Speed III fixed and has working background music.
Adidas Power Soccer also fixed now.
And all the Formula One games. There was already a PPF for F1 99 NTSC-U and as all games are basically identical it was mostly just mechanically...
Dukes of Hazzard - Racing for Home should work now.
Fixed for both US revisions and the EU version.
I tested the US versions but the EU version should work too.
https://github.com/sahlberg/pop-fe/actions/runs/33043377506
Not sure how good it...
You are, absolutely making my week here. You're my hero what a great early birthday gift omg.
I've been *obsessed* with getting this to work on PSP for yeaaars...
All I can say is that this is amazing.
Yes, I really like DD2 and I played it for a good while, both on the PSP and the PS Vita, it worked perfectly for me.
Thank you for all your work.
Thanks. You enjoying the PSP is payment enough for me.
Please enjoy.
But, are you into racing games?
Destruction Derby 2 should work on PSP now too.
I could really use some help testing that game if you have some cycles to spare...
I tested it on a PSP and also on a Vita, it works perfectly. Thank you very much.
I was looking for a way to activate the BIOS in Japanese mode without having to change the GAMEID sector, I think it's possible.
The audio glitches only happen during the menu screen and are very minor. The reason is probably that to avoid triggering the cache invalidation bug in POPS, I chunked the streaming audio code in the menu down to just 2kb at a time and that is...
That's amazing. I'll test it as soon as possible.
This was a game of great general interest.
Perhaps the sound problems can be resolved with some config.
I believe the other problematic games may also have a fix sometime.
Thank you for...
Star Wars Episode I The Phantom Menace should now work on PSP too.
There are still some minor audio glitches in the initial menu screen, but lets not complain. The game starts now and I could play some. I only tested NTSC-U Rev 1.1 but all...
I pushed a change to master that tries to do this.
When it triggers it will log:
Rename TERRACON to SCPS02836 for PSP
Please try it, build is in the usual place.
https://github.com/sahlberg/pop-fe/actions/runs/30789448547
Yes, it's working perfectly, the ID is modified to SCPS02836 and the configuration is applied.
I played the game on a PSP 6.61 ARK.
Thanks.
@ronniesahlberg
@Webardo
Hi, man. How you doing? It's been quite some time, huh.
Ok, this is a first. Strangely, the bios within the POPS emulator is the issue; to corroborate, I dumped the bios from my Vita and used it on duckstation, where the strange enemy movement...
Since this is probably only going to be something we need to do to a very small number of games, maybe this is the only game we need to do so, we could add a special case to the detection code in pop-fe like
"if converting for PSP and if this...
Hi @ronniesahlberg , if you could do this programmatically by changing it to SCPS02836 (I believe this ID doesn't exist for any other game), and keep the Custom Config applied for performance improvement.
That would be excellent. I tried, but...