This tutorial explains how to create a real Extended Banner for a Nintendo 3DS homebrew CIA: a banner containing a rotatable 3D model, an optional looping animation, a screen-facing logo, custom materials, and sound.
The workflow documented here...
Also backported 3DS2Unity plugin to import Pokémon animated models from USUM binaries. I had to bake texture mirroring as Unity didn’t support it until 2017.1, and tons of changes in the bch import but hey, it works!
its like my entire dream list of tools and feature sets. I don't suppose you could make a unity package for 5.6.6 that could install and set this stuff up - like the unity 3DS packages? Probably more complicated than that I'm sure :lol:
That's an amazing set of progress - i wish there was a tutorial series for us less code inclined. Still its cool too see all these options are available for Unity!
Btw, just fyi (in case someone gets interest about it), you can modify the native plugins vxproj to compile it on VS2017+ (currently using VS2022). No need to use VS2015.
In addition, I’m trying to expose on emulator the debug logs. Does anyone...
Btw, made a quick editor tab that uses @PabloMK7's EveryFileExplorer executable to make the 3D Banner directly from Unity.
Mixed with a modified version of @CooingMaxito's CiaForgeX, I can export the banner without touching anything :D
Hey what's up people!
For the past 2 weeks i've been porting to the 3DS an old mobile game I made on unity back in 2018. This 10 year old thread helped me so much and saved me a lot of time and frustration!
Now, in my game I'm currently making...