If the game attempts to load an affected chunk from the romfs it will typically instantly crash (even if the game could technically handle the bad data). Some games appear to instead keep loading infinitely instead (Smash Bros.)
You'd have to get...
Chunk size is not consistent (e.g the entire ExeFS is technically also counted as a chunk)
Even 1 unfixable chunk can potentially make the game unplayable unfortunately.
An option to skip a chunk appears after 500 retries of that chunk. You can...
I've seen someone post a photo of his game's cartridge icon being corrupted, but it displayed at least. That makes me think that if the affected chunks contain texture data, which I think might be the majority of a game's files, they should load...
Thanks for the reply. The holding X combo is almost what I wanted. Is it possible to hold X+Y together when starting a new run so that it logs at the same time as well?
What I thought would be great is to initiate an endless retry process where...
Sorry if the following things were already asked before, but I couldn't find them via searches:
How much data is a chunk? Is it just a few Kilobytes?
How much do unfixable chunks actually affect playing in most cases? If there were 100 unfixable...