PS1 alphas require strict adherence to tri-clamp values of 0 - fully transparent, 127 - semi transparent, and 255 - opaque. Upscalers won't respect this, so you will end up with alphas with values anywhere between 0 and 255. That is what the...
Hi All,
I've made a fork of beetle-psx-libreto and attempted to implement a pre-caching system for texture replacements, similar to what exists in Duckstation. So far in my testing the results are looking very positive.
I have released a...
Did you edit the config.yaml config to suite your 4GB VRAM? Those settings will be too high for your system.
The defaults are:
MaxHashCacheVRAMUsageMB: 2048
MaxReplacementCacheVRAMUsage: 512
You could try:
#MaxHashCacheVRAMUsageMB: 2048...
It's been over 5 years since I made my first PS1 texture pack (Castlevania SOTN) and recently I've found myself getting interested in revisiting this hobby.
Just posting here to introduce myself. I've only ever tried upscaling PS1 games, but I...