Recent content by ssjkakaroto

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    how to play crack ps1 rom game on PSONE?

    https://alex-free.github.io/tonyhax-international/
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    How we cover AI-assisted projects - GBAtemp community check-in

    It's like I said earlier: an actual programmer vibe coding, overseeing the output, testing, debugging, etc., is totally fine by me. He's using AI as just another tool, like an IDE, a static analyzer, a debugger, and so on. Non-programmers vibe coding will produce "AI slop" because they won't be...
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    How we cover AI-assisted projects - GBAtemp community check-in

    Don't pretend that there aren't dozens of reasons to approve AI use.
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    How we cover AI-assisted projects - GBAtemp community check-in

    There's one thing that amazes me in these projects, though: the amount of people with quite a lot of money and time to spend. After using both Claude Code and Chatgpt Codex with their entry-level subscription, it's become quite clear that programming with LLMs is very expensive. You reach the...
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    How we cover AI-assisted projects - GBAtemp community check-in

    You said it all. When talking about language (programming or not) exclusively, only non-programmers will parrot "Ai SlOp" like a mentally challenged person. It's a tool and a pretty good one if you know how to use it. The issue arises when amateurs start vibe coding and distribute whatever they...
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    Homebrew The Minish Cap gets a native 3DS port with dual/widescreen support

    I really can't understand the thought process of people working on decomp ports: "Let's implement N additional features that will definitely bring uncountable bugs BEFORE having the game working 1:1 as the original version." This applies to absolutely ALL decomp ports.
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    Hacking Gaming New Windows debugger Z0BDbg, like OllyDbg

    May I ask what advantages does it have over Ollydbg?
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    Street Fighter III: 3rd Strike PSP port

    There's some work being done to fully port this game to the PSP: https://github.com/demmis98/3s-psp It's based on the PS2 decomp and the PC port.
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    2026 is the Year of AI

    I'm not so sure about that. For large projects, you'll need the more expensive models and you'll spend quite a lot of tokens. Ideally you'd use 2 or 3 different models, so it can get quite a bit expensive. At least for coding and plain text, AI is here to stay. The AI bubble I can really see...
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    PS1/2 Emulator WiiStation - Another Fork of WiiSXRX released

    Wasn't Lightrec the main responsible for the speed improvements?
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    Hacking Guide to: Converting PS1 games for PSP

    I was able to find these two lists: https://www.psdevwiki.com/psp/PS1_Classics_Emulator_Compatibility_List (this one already mentions pops-fe and config files) https://github.com/Defaultplayer001/PSP-Community-Update/blob/master/Pops Compatibility List.html (this one has many tests with...
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    Hacking Guide to: Converting PS1 games for PSP

    @The_Ho I see that you listed the games that are here: https://github.com/sahlberg/pop-fe/tree/master/pspconfigs After a quick search, I couldn't find any issue (inside https://github.com/sahlberg/pop-fe/issues/) for some of those games that would justify a custom config. Do you happen to know...
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    Hacking Guide to: Converting PS1 games for PSP

    Ok, so that's not "most games not working" as you previously said. AFAIK most games work fine with POPS 6.60 with a few requiring a different POPS versions to work correctly, that's precisely why there's a popsloader pack with basically all modules of POPS from 3.02 to 6.60, so you can choose...
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    PS1/2 Matrix Infinity shows black screen after the boot up logo with SATA HDD problem

    Why would you need FMCB with a Matrix infinity chip? You can just put wlaunchelf in the memory card and boot to DEV1.
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    Hacking Guide to: Converting PS1 games for PSP

    That's not true at all for the PSP, it must be something specific to PS Vita. As I said, PSX2PSP works fine and can be used today, but I'm not opposed to a second guide for pop-fe as an alternative.