Recent content by ssjkakaroto

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    Street Fighter III: 3rd Strike PSP port

    There's some work being done to fully port this game to the PSP: https://github.com/demmis98/3s-psp It's based on the PS2 decomp and the PC port.
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    2026 is the Year of AI

    I'm not so sure about that. For large projects, you'll need the more expensive models and you'll spend quite a lot of tokens. Ideally you'd use 2 or 3 different models, so it can get quite a bit expensive. At least for coding and plain text, AI is here to stay. The AI bubble I can really see...
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    PS1/2 Emulator WiiStation - Another Fork of WiiSXRX released

    Wasn't Lightrec the main responsible for the speed improvements?
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    Hacking Guide to: Converting PS1 games for PSP

    I was able to find these two lists: https://www.psdevwiki.com/psp/PS1_Classics_Emulator_Compatibility_List (this one already mentions pops-fe and config files) https://github.com/Defaultplayer001/PSP-Community-Update/blob/master/Pops Compatibility List.html (this one has many tests with...
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    Hacking Guide to: Converting PS1 games for PSP

    @The_Ho I see that you listed the games that are here: https://github.com/sahlberg/pop-fe/tree/master/pspconfigs After a quick search, I couldn't find any issue (inside https://github.com/sahlberg/pop-fe/issues/) for some of those games that would justify a custom config. Do you happen to know...
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    Hacking Guide to: Converting PS1 games for PSP

    Ok, so that's not "most games not working" as you previously said. AFAIK most games work fine with POPS 6.60 with a few requiring a different POPS versions to work correctly, that's precisely why there's a popsloader pack with basically all modules of POPS from 3.02 to 6.60, so you can choose...
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    PS1/2 Matrix Infinity shows black screen after the boot up logo with SATA HDD problem

    Why would you need FMCB with a Matrix infinity chip? You can just put wlaunchelf in the memory card and boot to DEV1.
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    Hacking Guide to: Converting PS1 games for PSP

    That's not true at all for the PSP, it must be something specific to PS Vita. As I said, PSX2PSP works fine and can be used today, but I'm not opposed to a second guide for pop-fe as an alternative.
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    Hacking Guide to: Converting PS1 games for PSP

    It still works. There's no reason to use something else just because it's newer but offers nothing that the old tools didn't already. It's good to have alternatives, but one doesn't invalidate the other just because it's new. It's the same with ARK4. I have a perfectly working PSP with PRO CFW...
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    Question about an easy way to intergrate the N64 BlueRetro adapter

    Don't you need to use HW2 for integration inside the consoles? But even so, I'm not sure it allows for switching individually like you want. Sadly, darthcloud quit Blueretro development, so this type of improvement will probably never happen, unless you are able to code it yourself.
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    "Mario Kart Wii Deluxe X" mod has been updated to v10 bringing over 700+ tracks

    It was here all along: https://wiki.tockdom.com/wiki/Mario_Kart_Wii_Deluxe Google Drive Google Drive (Lite version) MediaFire MediaFire (Lite version) Proton Drive Proton Drive (Lite version) TeraBox TeraBox (Lite version)
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    "Mario Kart Wii Deluxe X" mod has been updated to v10 bringing over 700+ tracks

    Discord-only release? That's a hard pass for me.
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    PS1/2 Do modern burners/CD's make lower quality PS1 backups?

    You might want to take a look here: https://web.archive.org/web/20160203084233/http://club.myce.com/ Myce (formerly CDFreaks) was THE reference for optical media burning.
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    Hardware SuperChis Prime: How I Fixed the SuperCard SD's Flaws on a Budget

    I wasn't talking about RTC, but about a way to replace the battery without soldering. For that, the battery holder is a much better option.
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    Hardware SuperChis Prime: How I Fixed the SuperCard SD's Flaws on a Budget

    Thanks @ChisBread One question, was it impossible to add a battery holder like the one in Chisflash 1.1?