Recent content by silverwolf689

  1. silverwolf689

    Hacking Digimon World Re:Digitize - Translation

    not really, some projects have compensated by using abbreviations and shorthand.but that's still not enough sometimes. not to mention it ruins the the translation. the manner of speech, tone, and dialect are all lost this way.
  2. silverwolf689

    Hacking Digimon World Re:Digitize - Translation

    Endless loading could mean that the data was corrupted in some form. But yeah without a debugging tool, Ur right, it would be hard to identify the problem
  3. silverwolf689

    Hacking Digimon World Re:Digitize - Translation

    eh. Don't take those numbers so seriously. They'll finish when they finish. Even if they were at 99%. It wouldn't mean that the project would be released anytime soon. There could a road block hampering their progress. For example, the PS3 Tales of Vesperia English patch project has been stuck...
  4. silverwolf689

    Hacking Digimon Adventure [PSP]

    The only way to use the english menu patch is to hack your psp. The patch will modify the ripped iso from the umd u just bought with the english menu patch. that's it. Story and database entries will still be in japanese.
  5. silverwolf689

    Hacking Digimon Adventure [PSP]

    nice job. man i wish i had access to that a months ago (I tried to do things manually). To answer your question, at the moment there's an incomplete menu translation out there but no real project goin on per say. anyways, i hope that u can finish your tool and eventually decide to share it with...
  6. silverwolf689

    Hacking Digimon Adventure [PSP]

    are u talking about the battle menu gims? if so there is a link in this thread that contains new gims for an english battle menu. i forgot which pg though
  7. silverwolf689

    Hacking Digimon Adventure [PSP]

    shift-jis will display everything. katakana and hiragana. try using madedit
  8. silverwolf689

    Hacking Digimon World Re:Digitize - Translation

    Oh I see. Good to know.
  9. silverwolf689

    Hacking Digimon World Re:Digitize - Translation

    I was just playing an English patch of yugioh tag force 6. The hackers there managed to insert English text different from the default Japanese encoding. For e.g. no wide characters. Fits in the given text box. Maybe there's something in that game's coding that can give some sort of hint to ur...
  10. silverwolf689

    Hacking Digimon Adventure [PSP]

    lol best of both worlds. has the voices that some people grew up with but the original music as well. too bad if the game ever becomes localized it wouldn't be like this.
  11. silverwolf689

    Hacking Digimon Adventure [PSP]

    You'll have to be more specific. If u want to translate digimon names that appear in battle and story dialog (the part that says who's speaking) that stuff will be in the eboot. If u are talking about just the names in the menu like taichi, sora, takato, etc., those ones are located in the last...
  12. silverwolf689

    Hacking Digimon Adventure [PSP]

    decrypt the eboot. they're all there
  13. silverwolf689

    Gaming Digimon World 3 Freezes!!

    using a psx emulator defeats the purpose. If i wanted to play the game without any difficulties, why should I bother even using an emulator. I'd just bring out my copy and play it on my ps1. i'd rather enjoy the possibility of playing the game on the go.
  14. silverwolf689

    Gaming Digimon World 3 Freezes!!

    I tried european version too. it freezes anytime i try to go underground as digmon. i'm using 6.60 pro-c2 cfw.
  15. silverwolf689

    Hacking Digimon Adventure [PSP]

    if he's talking about perfect/ultimate then it's AtlurKabuterimon/MegaKabuterimon if he's talking about ultimate/mega then it's HerakleKabuterimon/HerculesKabuterimon.