Recent content by siahisaforker

  1. siahisaforker

    Paper Mario PC recompilation "ReCut" gets its first pre-release build

    seems this project has been abandoned, no push in a month. Though I could be proven wrong
  2. siahisaforker

    SegaGenesisRecomp gets first playable title: Sonic the Hedgehog

    i dont see the point in this, genesis emulation works on my toaster and the port runs pretty bad and there are alot of audio inaccuracies leading me to believe this is worse than playing on emulator
  3. siahisaforker

    Translation Luigi's Mansion recompiled has hit the title screen

    OpenGL immediately but it will support all 3 of the major apis (Vulkan, GL, D3D) once I finish up the translation layer for OpenGL
  4. siahisaforker

    Translation Luigi's Mansion recompiled has hit the title screen

    I would have posted this in GameCube but that doesn't exist... so im posting it in wii since its technically related. Anyway, here is luigi's mansion running on the title screen natively on PC (excuse the tag, i misclicked and now i cant change it) This is still early and only reaches the...
  5. siahisaforker

    DolRecomp, a Wii/GameCube static recompiler, was recently made public

    ...oops 1782360799 they're different things, decomps arent always for ports, Recomps are primarily for ports
  6. siahisaforker

    DolRecomp, a Wii/GameCube static recompiler, was recently made public

    ExpansionPak has made DolRecomp public. DolRecomp is a static recompiler for GameCube, Wii, and experimental Wii U CPU code. It reads executable code sections, decodes PowerPC instructions, and emits C code that can be compiled and tested on PC. GitHub...
  7. siahisaforker

    Homebrew The push to get Sonic games on the Wii U.

    because sonic 1 and 2 have different folder structure from their derived ports. their rsdk goes in the root of the sd create a folder called Sonic1 and Sonic2 at the root of your sd, then put your rsdks in there. the game should boot up fine then
  8. siahisaforker

    [PRERELEASE] Sonic 3 A.I.R. (finally) Wii U

    Mods should go in savedata, though im pretty sure itll load mods from any mods folder at the root of the install. Lemon mods are quite flaky, but most of them SHOULD work The black flashes are because the framerate is extremely inconsistent, as it is optimized they will go away. Sonic 3 A.I.R...
  9. siahisaforker

    Ports to the Wii U from the homebrew scene in the time since the system had been laid to rest

    yup, im in their discord and am actually a mod so i announce stuff in their discord sometimes lol thanks man
  10. siahisaforker

    Ports to the Wii U from the homebrew scene in the time since the system had been laid to rest

    https://github.com/Act-One/sonic2013-wiiu-aroma/releases/tag/v0.1.4 use this one, it has the mods pre installed also for this one you have to make a folder on the root and not in apps, Sonic1 Sonic2 make those folders and put data.rsdk in them
  11. siahisaforker

    Paper Mario Wii U (progress)

    ok so i got the game to a front to back playable state, just need to fix alot of visual bugs and especially the audio... i figured i'd crosspost this here since i asked here
  12. siahisaforker

    Paper Mario PC recompilation "ReCut" gets its first pre-release build

    its because of the rendering backend, its more than capable of running on switch though
  13. siahisaforker

    Paper Mario PC recompilation "ReCut" gets its first pre-release build

    i dont even think tp is getting a switch port..