I will definitely be keeping an eye on your progress, you are making a dream come true for a huge 3DS fan. I will look into ways to give this news more visibility, hoping that more people see what is possible and feel inspired to create their own...
I'll add some of these games to my list of planned patches. There's a fair amount of troubleshooting and debugging required and the skills docs are quite messy atm.
I have largely working patches for Ridge Racer 3D and SMT IV right now too, but they need a little more polish before I can publish them. Here's a teaser.
I was inspired by the Super Mario 64 port which enables 800x240 display mode - no...
Thanks for the reply! I used to wonder if the 800p mode could ever be activated in commercial 3DS games, but my own research turned up nothing to even get started. Seeing non-commercial games running at 800p and the NDS widescreen mods is exactly...
This is a patch for Ocarina of Time 3D. It works with the European version of the game.
The patch has two major additions.
Increase the render and presentation resolution.
On the Old 2DS, rendering is performed at 800x480 and supersampled to...
Wow, this is incredible! I always dreamed of pushing the 3DS's resolution and rendering capabilities to the absolute limit in commercial games. How long did it take you to make this? Which AI did you use? It seems completely crazy to me that this...