These things already have a tough time running some games at 60 FPS (and this particular thing spots a 2.5k display, that's roughly 2560 x 1440), and they are running off a battery.
90+ Hz would be neat, but there is neither performance overhead to make use of it nor enough juice to keep it...
The only real difference (and the reason for this release, arguably) is that the KEX engine version can be ported to and sold on consoles.
The same can be done to the source port, sure, but there are no money to be made that way.
Pretty much the same deal as with Doom Absolution 64 and Powerslave Exumed - the original game was 2.5D, but the new engine is fully 3D, which allows to do away with a lot of hacks the original game would use.
Funny how no one seemed to be bothered with Dark Forces right until a source port...
Either bait or you have zero idea what you're talking about. I'll bite regardless.
Due to "ingenuity" of Apple (and total disregard of widely accepted tech for the last 6-or-so years), this thing goes Windows -> Wine -> Intel 64 -> Rosetta -> ARMv8.5-A for general stuff, and DirectX -> ??? ->...
Don't think it warrants the hate it gets here. It's just a display-agnostic Ambilight\bias lighting, which is neat (except for the price), considering there aren't many PC displays that have such stuff built-in.
Doesn't help that you can DIY with an Arduino or any other MCU (if you use Windows...
Polski gównokod being so świetny it makes PS5 cry in shame as it has to render the wielka polska duma using checkerboard, like the good ol' PS4 days.
I see it as a Шin.
Huh. The more you know.
Since the caches are derivative, I assume it's a big, nice, muddy grey zone. And as with any grey zone, the developers would take the safest route of not condoning.