mobipeg v2.2
New format support
Factor 5 DivX (.vid) — native demuxer and muxer for GameCube Factor 5 .vid video containers; includes dedicated bitstream filtering (f5vid_mpeg4) to transcode custom macroblock entropy coding into standard MPEG-4...
mobipeg v2.1
New format support
RWAV / FWAV / CWAV (.brwav / .bfwav / .bcwav) - native demuxers and muxers with DSP-ADPCM (adpcm_thp, adpcm_thp_le) and planar PCM (8/16-bit) support across Nintendo Wii, Wii U, 3DS, and Switch formats; properly...
- Works on the Old 3DS/2DS (with a very poor framerate) and the New 2DS/3DS
- No texture filtering, like on the Zeebo, but with widescreen support instead of running in 4:3
- C-Stick support on New 3DS
- Port by @eletronicavictor ()
VitaDebugger: making live Vita homebrew debugging practical on retail hardware
Hi everyone,
I've been developing a project called VitaDebugger to make homebrew development and debugging on retail PS Vita systems much more practical without...
Unfortunately I'm away from home at the moment, but maybe there is save data uploaded online, sometimes they are files people upload at different stages of the game.
Yeah true be alot in it and probably other issues along the way, you seem to know abit about modding if you every look into guest members and figure out how to stop them appearing in battles let me know, thanks.
Wow that's cool, I thought you were trying create a mode where the bottom screen for battle in smt iv would be sprites like the top enemy screen or something similar to Strange Journey Redux.
REGTA, a project bringing GTA III, Vice City and Liberty City Stories together on New Nintendo 3DS.
It builds on re3/reVC, the existing community 3DS port, and reStories/reLCS. I've been working on the dual-screen interface, controls, loading...
in a hilarious tangent, while I was digging into the romfs files for IV apocalypse to see where other animation data is stored, i noticed that the devs actually left in one of their planning excel sheets for the legion battles. I am unsure if...
great find on the save editor for the fiends. Interesting that the odds flag for them is on the save file. It seems to fix the 1 in 256 odds, but I'm not sure if it also spoofs the save cycle count for each of the different fiends to show up...