ReSharp3DS is an experimental project that runs C# code on the Nintendo 3DS using nanoCLR / nanoFramework.
The project uses a C++ 3DS homebrew application to load C# assemblies compiled as .pe files, then executes them through nanoCLR.
The goal...
Hello everyone, I’d like to introduce a project I created less than a year ago: a compiler/converter for .3ds, .3dsx, and .elf files to .cia.
What does it do? It allows you to display your homebrew on the 3DS home menu (with CFW, e.g., Luma3DS)...