I’m also open to trying to make a forwarder with ModMii or CustomizeMii, I’m just not quite sure how to do it. Is there a guide I’m not finding, or can someone explain how to make a game forwarder in these programs in more detail?
Alright, for now I have given up on getting MKWii Wiimmfi to work on a WiiVC inject. Since it worked for PP7, I'm leaving that as is. For MKWii, I'd still like a one-click option from the Wii U menu, so here's what I've come up with...
Run MKWii...
I got a puyo puyo match working between the Wii U and Dolphin just now! So yeah something is up with MKWii.
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Yeah, if this ends up not working I'll consider the vWii as an alternative. Out of the convenience of it though, I'd love if I...
Hmm, then yeah. I used TeconMoon's for both.
I'm seeing online some people saying to wait a week and then you'll be let on to the MKWii servers, but others saying that official consoles don't have to wait that week anymore.
Another thing I'm...
I'm not quite sure what you mean, I injected Puyo and MKWii onto my SD Card using WUP Installer GX under the homebrew menu.
I use TeconMoon's WiiVC Injector if that's helpful.
I have Puyo Puyo 7 loading through a Wii U inject now, and loading into Wiimmfi. I haven’t tested an actual battle yet, but I’m able to see global scores so I’m considering it a win.
Mario Kart is giving me trouble though… when I try to load...
No problem patching the games, Puyo’s translation patch comes with wiimmfi compatibility and it seems easy to apply the same to MK Wii.
So, if I’m understanding, the method to try is as follows:
Make sure the vWii connects to wifi
Set up...
I'm looking to play a few Wii games online with a friend (Puyo Puyo 7 (EN TL) and Mario Kart Wii) via Wiimmfi. I'm working with a Wii U, and they've got a Wii.
I can't find a lot of info online about how to set this up. With the pre-patched...