I think OCDM works both ways.
1712864976
Makes sense. I downloaded these in 2020 in preparation for the shutdown, but I was never aware of this one level at all. Why they delisted it back then is beyond me. And the fact that you couldn't download it either is cumbersome.
This is a collection of save files for Super Mario Maker. This is primarily meant to be a preservation for the Event Courses and Staff Courses, which are now inaccessible due to the shutdown of the 3DS and Wii U's servers. This collection also includes other extra save files. For each save, all...
more like the last thing we needed.
i've had no problems with CBHC and it runs just fine; no bricks.
i've seen the environment loader, and it does literally nothing other than maybe support third-party controllers.
if this is about bricking your console then just git gud.
and yet they can't take 5 minutes to add pro controller support for an already existing version of SDCaffiine smh.
you're telling me i have to uninstall CBHC and use a buggy homebrew environment that nobody asked for?
I don't know shit about developing homebrew apps.
Maschell, GaryOderNichts, and several others know, but they won't do it because they don't have the balls.
Just do it already. It'll only take like 5 minutes. Nobody wants to use the gamepad anymore.
And no, the plugin version doesn't count since it crashes with MK8.
The only way to play a 4:3 game in proper 16:9 widescreen is to modify the game itself to play in widescreen. Unfortunately, there doesn't seem to be a 16:9 mod for the PAL version of Mario Party 8 (An NTSC version exists however). Even so, widescreen mods generally cause issues for games that...
I tried this with Super Mario Maker.
Once I restart the system it still requires the gamepad.
I believe the values change back after restarting the system.
The auto-repeating when moving left/right is very slow, which makes the game sluggish at high-level play.
When I say "Diagonal Input", I mean allow the player to hard drop while left/right is pressed.
These changes would make Tetris DS a lot more enjoyable for me.
There's a small problem I've encountered in version 1.9.2.
While RetroArch is running, controllers refuse to work when connected. The only exception is when a controller is turned on when either starting RetroArch or loading a game. When P1's controller turns off after inactivity, it will...
leo @'d me in a thread about his last dream, stating he was passionately making out with a guy he used to know and then woke up while reaching for his crotch, and said that i would "know who 'tf' it is"
and of course i know, it's luke
@BakerMan:
leo @'d me in a thread about his last dream, stating he was passionately making out with a guy...