Recent content by Sapphire645

  1. Sapphire645

    ROM Hack WIP Dragon Quest Builders 2 Save Editor(& PC[STEAM])

    Doesn't seem like it. When I tried it said I didn't have the required permissions. We have a TCRF page where we're trying to document the build here if you're interested in learning about the features, but it's 5% complete at most. Here's a step-by-step guide (This is the LINKDATA tool):
  2. Sapphire645

    Dragon Quest Builders 2 Modding

    I've got both text editing and cutscene editing working. The data may be encrypted in the PC build (I'm not sure), but in the Switch release its raw. If anyone is interested I can post my findings alongside the python scripts...
  3. Sapphire645

    ROM Hack WIP Dragon Quest Builders 2 Save Editor(& PC[STEAM])

    https://github.com/Sapphire645/DQB2NPCViewer Released an alpha of the NPC viewer with the information documented by the community! Added information on most fields too. Things are still missing! 1726946164 9C _1__ ____ HAS CLOTHES ____ 1___ DISSAPEARS ____ __1_ RAGGED CLOTHES 9D ____ ___1...
  4. Sapphire645

    ROM Hack WIP Dragon Quest Builders 2 Save Editor(& PC[STEAM])

    All Tips and Tricks flags in the exported CMNDAT.bin file. Some of these are not normally obtainable in the final game. Japanese might be wrong.
  5. Sapphire645

    Dragon Quest Builders 2 custom textures

    Sizes seem to be locked to jobs. "Miner" makes models bigger. "Child" makes models smaller. Changing their jobs should fix it. If they still have a "miner body" it may shrink though. There is a miner that has a small body in Khrumbul-Dun. He may be the key to figuring out how to change sizes...
  6. Sapphire645

    ROM Hack WIP Dragon Quest Builders 2 Save Editor(& PC[STEAM])

    https://github.com/Sapphire645/DQB2MinimapExporter Minimap Export tool (And small editor appended to it too) 1725749852 Technically. If you change their "type" to a human type, unlock their appearance, and set a human body, face and hair, they would turn human. They don't keep their monster...
  7. Sapphire645

    Dragon Quest Builders 2 custom textures

    They are dependant on your own version of the game. I have a very unorganized list of all of my version's numbers. Order remains the same between versions, but numbers do not. Here's another version.
  8. Sapphire645

    ROM Hack WIP Dragon Quest Builders 2 Save Editor(& PC[STEAM])

    Here is the STGDAT for the Battle Atoll. There's some data you need to change in the header of the file (to match that of the cmn.dat) like name (WWWWWWWWW in this file), but I haven't quite documented it yet. probably the safest bet would be to try to make the headers match?
  9. Sapphire645

    ROM Hack WIP Dragon Quest Builders 2 Save Editor(& PC[STEAM])

    Here's also a little color list I started doing. This works for both the text color and the appearance color (EyeColor, HairColor). There are 1000 colours.
  10. Sapphire645

    Dragon Quest Builders 2 Modding: Reinject texture files from Model files

    Well, I really can't help with this but at least the way dqb2 handles files like that [multiple of the same file in 1 file] is that right at the beggining of the file it has the number of files, the pointer to the file, and the size of the file, something like [Nº OF FILES] [POINTER TO FILE 1]...
  11. Sapphire645

    ROM Hack WIP Dragon Quest Builders 2 Save Editor(& PC[STEAM])

    Information on all island IDs All islands (Except the black ones) can be travelled to with debug commands. EDIT: some of the blue islands will work properly if you're on the debug build. EDIT 2: You can access the Battle Atoll in switch if you use a save file that has already been to Battle Atoll.
  12. Sapphire645

    Dragon Quest Builders 2 Modding: Reinject texture files from Model files

    You can try to compare the PC version of the same file to the console version with HxD, the differences might be small enough that you can convert the files to something the tool can read manually. Might be worth a shot?
  13. Sapphire645

    Dragon Quest Builders 2 Modding: Reinject texture files from Model files

    I... unfortunately have no idea about DQB1, sorry. There are tools online that convert Phyre into normal dds and back, although I can't tell you which one would work as I have no experience with it. DQB1 and DQB2 were "developed by different companies", as in, DQB2 uses Koei Tecmo's own...
  14. Sapphire645

    Dragon Quest Builders 2 Modding: Reinject texture files from Model files

    It shouldnt be too complicated. The main file of the game (DQB2) is the linkdata. This video has all the tools to replace .dds textures of the game. The only thing you'd have to do is extract the icon sheet, which is a big file containing everything, and replace everything there. Here is an...
  15. Sapphire645

    Dragon Quest Builders 2 Modding: Reinject texture files from Model files

    Its all on the UI image file, just replace the file with custom images and volia! There's also a main text file with all the written UI text.