The removing the deflicker filter from wiiware wads? You just open modmii, f to open file, drag your wad into the window, it should open the modmii wad tools. Then you go m to modify channel wad, and press enter until you get to the deflicker...
Bumping with additional information.
Used modmii to remove the deflicker filter from megaman 9 eu, installed and it is working fine, both in vwii and using a Wiiu inject with a forwarder (teconmoon).
Bumping with additional information.
Modmii can remove deflicker from wiiware wads, and I have not encountered any brick from doing so. Installed wads on the vwii should be of the same region to further reduce the risk of any brick. Wiiu injects...
I have been messing around with an inject of Prince of persia forgotten sands using UWUVCI, and I am finding it hard to get the game to properly function if I remove the vfilter or the dithering in the UWUVCI options. With any of this options...
I'm sharing the best evWii configuration; it completely removes the black borders on both the gamepad and the TV, without sacrificing pixels or losing image quality. In short, it takes full advantage of both screens without sacrificing pixels in...
So I was wondering if there is any risk of bricking my vWii NAND by installing modified WADs of WIIWARE games. The patching would be restricted to removing the deflicker filter. Any feedback would be welcomed.
Bumping with some updates.
So I found out that modmii can remove de flicker from wad files, however I am kinda nervous about installing this modified wiiware game on my vwii (wiiu). Would it be safe or there is a risk of brick?
So I am currently in the process of getting some wiiware titles working on my WiiU. The objective is to have them readily available as icons on my WiiU menu. After some digging, I think the general consensus of how to do this is the following:
1...
From the GitHub page, click the gbatemp link of the original release post and check the spoiler for old version downloads and source. Tried with the mega link teconmoon executable (v3.0.1) and did not get an error as you did.
That is really pretty cool! I do not want to take any merit from you for making this tool, but if the tool could take arguments to change which palette to inject that would be pretty awesome. Nice work!