To be fair, this guy is a total muppet. Trying to make a profit distributing pirated material, particularly Nintendo games, is a stupid idea. And then he bloody ghosts the court. He was asking for it.
While it's hard to say that Nintendo is *wrong* here, it sucks that this guy is now in debt for life for something that ultimately didn't effect their bottom line too much
Even though the obvious thing to aim for is completely modern controls(no motion required), it's gonna be interesting to see how some of the motion-based levels will be handled.
Also curious if mouse controls will essentially be the IR pointer...
Now this is something that I've been waiting for, a decompilation project that's been actually coded by humans, for humans. HOWEVER, I will have to say that AI did have a use in this project:
I find this completely fine. I personally would like...
It's been one heck of a year, even though it's yet to be over.
I'd say after 40 days of being alarmed and hoping it wont catch me while im driving, as well as non-stop nagging and blabbering from my neighbors in the shelter, i went out of Epic...
1. The Ko-fi page states that the entire backend of the project is vibe-coded, something to consider if you wanna use it or not.
2. For some alternatives: Should you want a PSP/PS3-inspired XMB frontend, try WaveLauncher. If you like Vita bubble...
Very true. People love to blame AI for poor quality code when the reality is that people are not checking the code they are putting into their projects. It's easy to brush it aside as "AI bad", but that responsibility falls solely on the...
Well ... what shall I say.; Not all use of AI is bad use of AI by default.
But to shed some light on what I find bad use of AI:
If you are a non-coder, with no real knowledge or skill in the field or any clear understanding what your AI code...
Exactly, but what makes trusting these projects more difficult is that the amount of times bad coding being left as is, happens often rather than being rare cases.