Recent content by PypeBros

  1. PypeBros

    Homebrew Bilou Engine revised

    A few updates for the second half of the year ... https://sylvainhb.blogspot.com/search/label/dr25 has detailed progress report for anyone interested ;)
  2. PypeBros

    Feedback Project DSi Project- Looking for Hosting Advice and Feedback

    If you're looking for hosting a static web site with text and pictures and a bit more, I could suggest to check neocities.org
  3. PypeBros

    Homebrew Bilou Engine revised

    It's will be a brand new game based on a decades old dream that never seen more than a few static screens. See ? That's what the old project (1995-1997) looked like, with flip-screen implementation reminiscent of Monty Mole where it should have received Commander Keen-like 4-directional...
  4. PypeBros

    Homebrew Bilou Engine revised

    (how do I give this thread the "homebrew" badge, by the way ?)
  5. PypeBros

    Homebrew Bilou Engine revised

    Hello everybody. If you remember School Rush or Apple Assault, thank you. If not, well, I cannot blame you. I haven't got a new game yet, but I've been improving my game engine over the last years, with the ambition of coming with a Kirby's-Dreamland-sized project featuring my blue ball and the...
  6. PypeBros

    dsgametools updated

    Oh, and by the way, I've got a 3-rooms demo (blog post) (direct download link) Not much to do but take doors to travel from one environment to another. Still much to update, but it gets slopes, animations and songs-switching, all of which the previous engine was unable to handle.
  7. PypeBros

    dsgametools updated

    (anybody know how I can add the green "homebrew" sticker on my post ?)
  8. PypeBros

    dsgametools updated

    Hello everyone! I got a major update of my sprite/level/animation editors for/on the Nintendo DS available at last. https://sourceforge.net/projects/dsgametools/files/dsgametools/xmas21.zip/download These are the tools as I plan to use them in my next DS game, with more slope angles, more...
  9. PypeBros

    Homebrew Bilou : School Rush

    Oops. My 5-year-old found out that I was missing a collision test, preventing him from dispatching those nasty pendats. Since it's easier for me to patch the game than for him to improve his aiming skills, I put the patch online Oh, and btw, I made another gif of it, so that you can at last...
  10. PypeBros

    Homebrew Bilou : School Rush

    There we are. The last 'to do' items are completed. You can save your score, you can write your name. School Rush is at last over, after 5 years of development. Have a nice winter. May the source be with you.
  11. PypeBros

    Homebrew Bilou : School Rush

    there are only 8 "challengers" (haven't completed the game) scores and 8 "heroes" game. The only reason would be not to trash the SD card with excessive writes (well, the score file being hardly 1 block, it would take you many many games before that happens, I agree).
  12. PypeBros

    Homebrew Bilou : School Rush

    Almost done. Do you think it makes sense to offer the option **not** to write scores to the SD card ?
  13. PypeBros

    YouTube is closing game hacking channels

    Peertube to the rescue ?
  14. PypeBros

    Homebrew Pushing DS

    Yeah, this one is very much in the vein of the NeoCompo era ;)
  15. PypeBros

    Homebrew Pushing DS

    A few weeks ago, c_boy released a nice puzzle game for the Nintendo DS. Don't let yourself fooled by the presences of boxes to push and dotted squares: this is not your average Sokoban Clone. You can only operate the boxes with mechanical pushers, but you may also push other pushers, or used...