Nice work! Even if its not perfect its something lol. I'm sure there's something that'll make the performance better because I do see why it wouldn't be but I also am inexperienced in this so who knows. If you get it to a state you are happy with...
Yeah I mean its just how it goes yk I'm not upset about someone doing something to port it themselves, the more 3ds port of anything the better imo. I won't be using AI myself at all for various reasons, and I probably won't pull any changes...
Yeah I found that one last week. I tried it out, it is very performant (on n3ds) and the ui has been resized slightly to actually be functional, as well as having an option to load a rom directly instead of generating the data file (awesome...
No that's all good I realise I forgot to include any of those instructions in the post. I'll add them at some point. Plus an error screen would probably help, the original project prints error messages to the terminal then exits which is fine for...
Are you using the cia or the 3dsx file? Have you moved the zelda3_assets.dat and zelda3.ini files to sdmc:/3ds/zelda3 ? I don't have a 2ds of any sort to test on but it shouldn't be the console being the issue because 3D isn't utilised and the...
I'd appreciate that if you are able to, probably more than I'm willing to commit myself to at the moment. But if you aren't able to I might do that eventually who knows.
Is it displaying any differently for you than in the screenshots? Because...
It is increasingly looking like that is going to have to happen, especially as the second screen works, just is unplayable even on the n3ds. Problem is that I am not super experienced with citro2d
The randomiser that is in the repo should work...
Hi everyone!
I have ported snesrev's ALTTP C reimplementation (or rather the updated fork from xander-haj called Z3R) to the 3ds. It's probably more accurate to say that I have updated an existing outdated port from wikiblog0/JeffRuLz, but...