Recent content by PrintHello

  1. PrintHello

    Homebrew Citro3D - Loading png into C3D_Tex

    It's upside down and flipped horizontally but that did it :lol: Thanks! Here's the code for anyone else who comes across the thread (I made a new array to store the rgba to tiled format texture, and coped the rest from the link)
  2. PrintHello

    Homebrew Citro3D - Loading png into C3D_Tex

    Solved! See below for details I'm trying to write a simple GPU-based text renderer that will load a png file on the SD card into a C3D_Tex and display it on the screen. I've tried using libpng from the precompiled portlibs, and a png loader PicoPNG but both of them produce a texture like this...
  3. PrintHello

    Homebrew [dev] Problems with texture maps and objects

    I had a little play around with it just then but I'm not sure what I am looking for. I printed the address of the texture and tried to view it but it wont work.
  4. PrintHello

    Homebrew [dev] Problems with texture maps and objects

    Yeah I set that up just before calling the constructor for the gameobject. Do I have to do this every frame or just once when the program starts?
  5. PrintHello

    Homebrew [dev] Problems with texture maps and objects

    Hey so I'm trying to write a backend for a game I might make and am running into some troubles which (to be honest is probably just me not understanding c++ very well) but nevertheless I have been stuck on it for a few days now with very minimal progress. Basically I have written up a...
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    Homebrew Listing files and folders on the sd card w/ ctrulib

    Oh I understand, thanks :)
  7. PrintHello

    Homebrew Listing files and folders on the sd card w/ ctrulib

    :grog: worked perfectly haha. So say if I wanted to go into a different directory, i would use (PATH_ASCII,"/3ds/") to go into the /3ds/ directory right? Edit: I did actually try that except rather than putting "" as the 2nd argument I put NULL, which it didn't like so I gave up on that, guess...
  8. PrintHello

    Homebrew Listing files and folders on the sd card w/ ctrulib

    So I'm trying to write a simple text editor for the 3ds using ctrulib, sf2dlib, etc... and I've hit upon a snag. What I'm trying to do is list all of the files and folders in a directory on the SD card, and I've seen many examples of where people do this on github, but they all seem to require...
  9. PrintHello

    something something no mans sky

    something something no mans sky
  10. PrintHello

    Homebrew Please help

    Not sure if your problem is the same as mine was (here), but if it is then try installing the ds whitelist from here: https://github.com/Plailect/Guide/issues/438#issuecomment-243877899
  11. PrintHello

    Hacking RIP TWL-Firm

    Installing the whitelist cia on 11.0.0 with cfw works fine If you don't have cfw then I am not sure if you can sorry Edit: The specific problem that we were talking about in this thread is to do with the way the ctrnand transfer works and somehow broke loading dsi/ds games. If what has...
  12. PrintHello

    Hacking RIP TWL-Firm

    :bow:
  13. PrintHello

    Hacking RIP TWL-Firm

    @Ningamer Legendary, works like a charm. Huge thanks to everyone who has helped me get this running, and best of all, my flashcard works too. :) :) :)
  14. PrintHello

    Hacking RIP TWL-Firm

    True, but if that were the case with the 2.1.0 ctrtransfer then everyone who has downgraded to 2.1.0 should be having the same problem that I am having as that is a mandatory step in installing a9lh according to Plailect's guide. :unsure:
  15. PrintHello

    Hacking RIP TWL-Firm

    I have multiple 2.1.0 backups, one of which is before the 9.2.0 ctrnand upgrade, I just have to figure out which one, which is why I want to try and boot up each 2.1.0 backup and try and run my ds cartridges on them, and if one of them works, I can upgrade to 6.something with my Prof. Layton 3ds...
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