There are a couple of unskippable "scripted" combat sequences with predetermined outcomes that I'm probably going to recreate. I'm probably going to skip everything else tho.
Just finished testing CLANNAD. Didn't find any major issues outside of a particularly nasty saving issue in After Story. Basically, VNDS save files are just XMLs, which uses double quotes to delineate the begining and end of strings. But VNDS...
1. Yeah, saving is a beast that I haven't quite figured out. Just use whatever build works for you.
2. There are sound effects, but CLANNAD uses them quite sparringly. A lot of parts that seem like they should have sound effects don't have any...
Excellent. Then I'll release a split version alongside 1.1 (and I'll keep the monolithic version for DSi users). In the meantime you can continue using the sound.zip I posted.
Just be warned that the Yoshino Yusuke scenes on 4/20 and 4/21 won't...
The answer is that I don't know. I don't know how VNDS does memory management, I don't know how easy it would be to change, I don't know how to use cartridge RAM and I don't know how hard it would be to do it. I wasn't joking when I said I didn't...
Hey, thanks for replying. The game I was using was the port of CLANNAD I was working on. Sorry for being a bit harsh with my criticism of your version. I know you made that build specifically for your Echo port, and it probably works great for...
One easy way to check if this is a RAM issue would be to temporarily remove the sound folder to get rid of the 700KB+ sound cache. If that helps, it's probably a memory problem.
EDIT: I meant the sound ZIP, not the folder.
Achievements are ignored. I could have implemented them, but I decided it would require a prohibitive amount of global variables (well, I technically could've done it in just six global variables, but I still didn't want to spend time...
I guess that would indicate a memory leak of some kind. But to be honest, I don't feel qualified to keep working on the fork right now. Like I said previously, I basically just copy-pasted code from Asiekierka's fork back into Sammy6's fork in...
Probably not at my current skill level, and it also wouldn't fix the issue because my version of VNDS does support DSi RAM and if my testing is anything to go by that doesn't help much at all. And to be completely honest, I'm not interested in...
I've never had my console shut off, but I've had some saves that consistently had Guru Meditation crashes. I'm not sure what the cause is, but it's a distinct issue from the save freezes that my build fixes. I guess maybe on flashcart these...
I can confirm the good stability and consistent reliability of your build 1 (which I've renamed VNDS+ 🙂), at least on my flashcard (R4 Gold Pro with YSMenu firmware). It hasn't crashed once in the last two days, and bgms havent crackled at all...
Really? That's odd, then. I tested using both nds-bootstrap and Unlaunch and had a lot of crashes with both. I also tried using DS mode with nds-bootstrap and it just refused to launch (libfat error). I'm really glad to hear you haven't had these...
After about two weeks of work and one week of procrastination, the CLANNAD port is finally done. Screenshots:
As a disclaimer, this is mostly untested. I've only gone through the Baseball, Kotomi, Misae, Tomoyo and Yukine routes. The rest of...
OK well I looked into it a little further and the README seems to suggest that LucaSystemTool might be better for older Luca System games. The README for LucaSystemTool seems to confirm that Key's Vita ports (including Rewrite) use the Luca...