Recent content by pocari

  1. P

    "desqueezing" textures?

    Thank you for the response, sadly I don't have any knowledge about 3D or how I would even go about ripping the models out of games so most of, if not everything you said went above my head. Perhaps I'm too smooth-brained for all this.
  2. P

    "desqueezing" textures?

    When I rip textures from video games they're obviously square images, is there any accurate method to desqueeze or unstretch them to make them appear more accurate to what they look like in-game? Previously I've just eyeballed it but the knowledge of them not being perfect bugs me.