Recent content by PlayerSlayer69

  1. PlayerSlayer69

    Grand Theft Auto VI trailer 2

    I actually wouldn’t be surprised if the Story Mode could release at the end of the year and it would fully playable from start to finish without any game breaking issues I think they probably delayed it just because they couldn’t get Online ready as well and they wanted to release them both...
  2. PlayerSlayer69

    Custom 3ds hardware

    I feel like the closest thing you can do is enhancement chips where games cartridges have their own CPUs that work alongside the main hardware akin to the SNES where certain titles get performance boosts that wouldn’t be possible on the SNES hardware itself because the cartridges they run on...
  3. PlayerSlayer69

    Hardware [Question] d Can the 3DS do normal mapping?

    Going a bit off topic but still in the realm of graphics but I wonder how the 3DS’s ARM11 SIMD Capabilities can be taken advantage of: (From Rodrigo Copetti) “the ARMv6 ISA innovates with a new set of vector instructions and multi-core support [5]. The new vector set is made of SIMD...
  4. PlayerSlayer69

    Hardware [Question] d Can the 3DS do normal mapping?

    That is the specific one I was talking about. I am planning on making a game for the New 3DS once the shipping is successful and it ends up in my doorstep. Normal Mapping is quite a god send for an outdated GPU the New 3DS has. Now I’m wondering what are some modern GPU techniques that isn’t...
  5. PlayerSlayer69

    What do you think of the 3DS today?

    What is something you don’t like about the gaming industry in it’s current state?
  6. PlayerSlayer69

    ROM Hack [Released] M&L Bowser's Inside Story DX: DS Soundtrack + Voices Restoration

    The link doesn't work anymore. an Archive exists but the downloadable file itself doesn't
  7. PlayerSlayer69

    "Famidash", a new fanmade demake for the NES of Geometry Dash

    Now imagine if they tried was to code newer more complex levels like Fingerdash or the Infamous community made: Bloodbath Also what is even more impressive is the game is not 100% coded in assembly and it still runs on a few C elements
  8. PlayerSlayer69

    Hardware [Question] d Can the 3DS do normal mapping?

    I was actually talking about Normal Mapping. A graphical technique to to make models have more geometry without adding polygons. (A Wikipedia page to understand better: https://en.m.wikipedia.org/wiki/Normal_mapping) But thanks for the reply. I still might think about using it
  9. PlayerSlayer69

    Hardware [Question] d Can the 3DS do normal mapping?

    Because searching up it’s GPU. You’re able to find a list of Maestro functions that it could do and Bump mapping is one of them but what about normal mapping? I’ve seen people who know a decent amount about technology that said the 3DS does have normal mapping and bump mapping at the same time...
  10. PlayerSlayer69

    Hardware Do you think the 3DS would’ve been better off choosing Nvidia’s Tegra Chipset rather than DMP’s PICA200

    Because during the 2010 leaks of the 3DS. It was actually rumoured it was gonna be using a Nvidia Tegra Chip but i heard it was a last minute decision to change it and chosen DMP PICA200 instead that came with the final product. I have no idea why they did but I heard it was either power...
  11. PlayerSlayer69

    Homebrew game Sonic Unleashed 3DS [ Works on the Old 3DS ]

    If Sonic Unleashed had a downport to the PS2, then I don’t really see why one for the 3DS wouldn’t be possible, particularly the Old Models (Not the New 3DS Series). I would say the 3DS was in the same ballpark of the PS2 in terms of performance but has the advantage of graphical modern features...
  12. PlayerSlayer69

    Hardware Does the Dual Core ARM11MPCore mean two cores that are ARM11MPCore or does it mean ARM11MPCore as it has two regular ARM11 cores?

    Not complaining to anyone but I am curious. I could be wrong on how I described the CPU
  13. PlayerSlayer69

    Hardware Does the Dual Core ARM11MPCore mean two cores that are ARM11MPCore or does it mean ARM11MPCore as it has two regular ARM11 cores?

    What’s the point of choosing the ARM11 MPCore as their CPU of choice for the 3DS if it’s only going to contain one or two MP11 core’s (instead of the 3 and 4 it’s more capable of) that power’s the whole processor? I mean the ARMv6 was already an outdated architecture by 2011 when the 3DS...
  14. PlayerSlayer69

    Hardware Does the Dual Core ARM11MPCore mean two cores that are ARM11MPCore or does it mean ARM11MPCore as it has two regular ARM11 cores?

    Does the 3DS CPU support Thumb-2 instructions? In the ARM11 MPCore reference. Thumb-2 wasn’t mentioned but oddly, it did mention the thumb mode had 32 bit instructions that were introduced in Thumb-2 when Thumb-1 only had 16 bit instructions. I heard only the ARM1156T2-S was the only ARM11...
  15. PlayerSlayer69

    Hardware [Hardware] How does the 3DS’s ( New and Old) CPU compare in power to the CPUs found in 6th generation consoles? (Xbox, PlayStation 2, GameCube)

    3DS’s CPU: ARM11 MPCore (268 MHz O3DS/ 804 MHz N3DS | Dual Core O3DS / Quad Core N3DS) PS2’s CPU: MIPS 5900 “Emotion Engine” (294 MHz) Xbox CPU: Custom Intel Pentium III “Coppermine-based” (733 MHz) GameCube CPU: IBM PowerPC 750CXe Gekko (486 MHz) There’s also no FLOPS measured between all...