Using blackbearreloaded/ps5-opengl and SvenGDK/SharpProspero i've integrate the monogame engine, so that any game can can be compiled in Monogame will work on the Ps5.. Here's an example for Monogames default standard 2d platformer. Ignore my...
Glad that it is appreciated.. I've been wanting to port YARG forever, but this will properly open up for porting A LOT of sick games when it gets stable enough.
I'm making a PR to SvenGDKs repo as well..
I've forked https://github.com/SvenGDK/SharpProspero/ and managed to draw a solid white triangle on in my own game on FW5.50.
Homebrew on the PS5 either had the main CPU draw every pixel by hand (slow and heavy, like drawing frame-by-frame in MS...
End of September is the last eta I heard
I wouldn’t hold your breath he has a lot to do still, while I hope he does meet that ETA. It doesn’t seem likely
No - Me and my wife and daughter has not experience any lag due, and this is played on the actual docked switch. The mod do very little impact on the performance of the game, as it is mostly hooks into specific functions to add handling for...
This mod lets two people play as Mario on the same screen, with a separate controller for each player. It uses the same method I developed for my own Bowser's Fury local multiplayer mod, which I have not published yet. This is the first of the...
Looking behind the post Arks is working with Drakmor for APR related stuff and also the SM+ integration. So when you use SM+ the .PHU format will be loaded as well. Although there is a tool that can create the .PHU format. SM+ is the most logical...
Well i got a switch in 2022 to jailbreak, so what 5 years after? We still use it to this date.. Such a good console. Time will tell what the scene can achieve here, but let's see.
Ok. The development has been wild tbh. Bought by GOT bundle 2 years ago on FW5.5 where UTMX2 just got released, but wasn't ported yet. scene is on fire