How can I have a small texture tiled accross the whole screen?
In older versions of sf2d I simply could use:
sf2d_draw_quad_uv(tex_bg, 0, 0, 400, 240, 0, 0, 400/64, 240/64, GPU_TEXTURE_WRAP_S(GPU_REPEAT) | GPU_TEXTURE_WRAP_T(GPU_REPEAT));
However sf2d_draw_quad_uv doesn't accept that many...