Recent content by Pepepuhn

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    Hacking WTF Super Mario Odyssey Firmware-Update again?

    I have the latest version of atmosphere. Is there a way to test if I have ram access? The thing is: When using the mupen64plus-next core all roms won't start. It is the same issue as described here: https://www.reddit.com/r/RetroArch/comments/ar7i97/cant_get_mupen64_to_work_on_nintendo_switch/
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    Hacking WTF Super Mario Odyssey Firmware-Update again?

    Hi, everyone. I have been trying to get full RAM Access for Homebrew Menu in order to play some Retroarch using Atmosphere. However most roms won't start using the Mupen64plus-Next core. I tried it with King of Fighters 98 from the Switch eShop and the Photo Album. Both didn't work. So I...
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    Homebrew RetroArch Switch

    Do I need seperate entries for mupen64plus-next in the "retroarch-core-options.cfg" ? Can anyone tell me, what the difference is between the next core and the normal mupen64plus core? Edit: So I am thinking the problem might be that King of Fighters 98 and Switch Photo Album won't allow to use...
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    Homebrew RetroArch Switch

    Ok, I added the core from https://twitter.com/m4xwdev/status/1110156497063944192 . However this one won't start any roms. What am I doing wrong?
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    Homebrew RetroArch Switch

    I am using Atmosphere. It is the Switch Game of KOF 98 from the eShop. Homebrew menu does work. So I now updated Retroarch to the latest version, and said games start and seem playable. The Mupen64Plus-Next core was also already bundled in the Retroarch archive. However some games seem to work...
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    Homebrew RetroArch Switch

    Okay, thx, I did that. Still those roms won't start. Haven't tried Majora's Mask yet. Does it matter with which game I launch the Homebrew Menu in order to get full RAM? Currently I am using The King of Fighters 98.
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    Homebrew RetroArch Switch

    I am getting random freezes in Majora's Mask with Mupen64plus. I never managed to player longer than 30 minutes. Also most cutscenes are black. Also the following games won't load: Conquer's Bad Fur Day, Banjo Tooie and Goldeneye 64. Here is my config: mupen64plus-169screensize = "1280x720"...
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    Homebrew RELEASE pPlay: switch video player

    Hi, good job on that player I really like it. However I am getting weird audio glitches with some videos. A kind of high pitched buzzing. Like when you where switching channels on old car radios. It is very annyoing and makes those videos unwatchable. It happens with 24kHz as well as 48kHz AAC.
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    Homebrew citro3d - how to rotate 2d sprite

    Hi, I am trying to modify the following "gpusprites" example of devkitPro: https://github.com/devkitPro/3ds-examples/blob/master/graphics/gpu/gpusprites/source/main.c What I am trying to achieve is, I want to rotate in 2d each sprite individually.. Can someone help me? Currently I am just...
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    Homebrew [Release] {beta} sf2dlib - Simple and Fast 2D library (using the GPU)

    How can I have a small texture tiled accross the whole screen? In older versions of sf2d I simply could use: sf2d_draw_quad_uv(tex_bg, 0, 0, 400, 240, 0, 0, 400/64, 240/64, GPU_TEXTURE_WRAP_S(GPU_REPEAT) | GPU_TEXTURE_WRAP_T(GPU_REPEAT)); However sf2d_draw_quad_uv doesn't accept that many...
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    Homebrew [Release] SDL-3DS 1.2.15 - Simple DirectMedia Layer for 3DS

    No, I don't think I used this stuff. The actual thing is: I recently switched to Luma3ds, but somehow my old homebrew stuff, which was written with sf2dlib doesnt work anymore with the new homebrew menu 2.0. I just get a black screen. So I figured, updating all the libraries would be the...
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    Homebrew [Release] SDL-3DS 1.2.15 - Simple DirectMedia Layer for 3DS

    Thx, that worked. But now I have trouble including SDL in my project: devkitPro/devkitARM/bin/../lib/gcc/arm-none-eabi/6.3.0/../../../../arm-none-eabi/bin/ld: cannot find -lSDL
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    Homebrew [Release] SDL-3DS 1.2.15 - Simple DirectMedia Layer for 3DS

    I want to compile for 3ds. How to I compile for 3ds?
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    Homebrew [Release] SDL-3DS 1.2.15 - Simple DirectMedia Layer for 3DS

    I can't compile it. I get the following error: ./src/video/x11/SDL_x11sym.h:168:17: error: conflicting types for ‘_XData32’ SDL_X11_SYM(int,_XData32,(Display *dpy,register long *data,unsigned len),(dpy,data,len),return) ^
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    Homebrew Be careful before/after you register for the Nintendo Developer Portal!

    This is what I did over a week ago. However I haven't received any reply. And the status of my NDA is still "executed".
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