Recent content by ocai0

  1. ocai0

    Has Nintendo lost it's charm?

    What @ScarletDreamz said it's true. These old games will be ever the memory of the good time you had discovering and experiencing this new world. But in my view i sense the gamming industry is now like any other industry: the games had been turned in products. I'm not saying that in the past the...
  2. ocai0

    Tutorial DS Programming for Newbies!

    Yeah, i'm afraid that because of the way this turned out, this could be an sign of some kind of bug that i can't solve when i'll jump to sprites, i'm expecting something like broken sprites in the worst case... Anyway, i will jump to the sprite examples of libnds and hope that this will not be...
  3. ocai0

    Tutorial DS Programming for Newbies!

    So, i've made an other type of code that makes squares appear on the screen and this was the result: I've put the source code below: I think is something related to the 'swiWaitForVBlank()', because at the squares will be fulled in colors after some updates, and each of the stripes that...
  4. ocai0

    Tutorial DS Programming for Newbies!

    I've compiled the example and i've got the same result
  5. ocai0

    Tutorial DS Programming for Newbies!

    Right, so here's the full code i've made. #include <nds.h> #include <stdio.h> //--------------------------------------------------------------------------------- void createSquare(int x, int y, OamState *screen, u16 *graphics, u16 color); bool isRunning = true; touchPosition touch; int...
  6. ocai0

    Tutorial DS Programming for Newbies!

    Hi, so i'm having some trouble with the libnds. Basically the way my little code appears on real hardware is different from the emulator. I'm using Desmume, an acekard (maybe the 2 because of the theme i use) and the TWilightMenu++ (basically nds-bootstrap) to run. The results on the hardware...