Recent content by NoiseCommander3DS

  1. NoiseCommander3DS

    Using animated 3D model when creating banner for homebrew app in linux - how?

    Thanks guys, yes I shall try with wine when I find time. Maybe this week.
  2. NoiseCommander3DS

    Homebrew [WIP] Updated Godot Engine for 3DS Homebrew

    Great to hear that you are continuing! Is Godot 1 2D only? The wiki looks like 3D is supported? Apologies for my illiteracy about godot. https://github.com/SeleDreams/godot-legacy/wiki/import_3d I am excited about this. If I understand correctly fixed pipeline equals to the immediate mode of...
  3. NoiseCommander3DS

    Homebrew Bottom screen Flickering using libctru

    It's a bit voodoo-ish to me but it seems that not clearing the lower frame-buffer before drawing into it caused the flickering. It's not flickering any more, but filling all pixels on both screen seems to be fairly slow (makes sense since it is software rendering as I understand it. I use...
  4. NoiseCommander3DS

    Homebrew Bottom screen Flickering using libctru

    I am running into this issue as well, the bottom screen flickers. No matter what order I do swap, flush, wait in. You can see it in this video I use the software frame-buffer because my code needs to write individual pixel values.
  5. NoiseCommander3DS

    Homebrew C3D for 2D Applications Chapter 1: What is Citro3D?

    Will there be a second chapter? This is really good! I have been working on non-graphical stuff with libctru for a while and I am looking into making old-school demo graphics on the 3ds like sine-scrollers, fire, spinning cube etc. I am wondering if and how I can manipulate individual pixels in...
  6. NoiseCommander3DS

    Homebrew SDL 3DS - Getting an image to screen

    I had the same problem just now and it turned out it was because I ran it in the command-line version of citra and the render-engine was set to software. After setting it to vulkan I could see the image. I opened /~/.config/citra-emu/sdl2-config.ini and set graphics_api = 2
  7. NoiseCommander3DS

    Homebrew [WIP] Updated Godot Engine for 3DS Homebrew

    I compiled the targets 3ds and x11 in linux and I do see the 3DS export-option but the export button is greyed out. The bottom of the dialog reads "No 64 bits export templates found. Download and install export templates". Do I need to generate an template and install it to the .godot...
  8. NoiseCommander3DS

    Noise Commander 3DS - Homebrew music making app in progress

    I added a new video recently
  9. NoiseCommander3DS

    Using animated 3D model when creating banner for homebrew app in linux - how?

    Hi, as I am writing a homebrew app with devkitpro and libctru, I wonder if and how I can use a custom 3D mesh as a banner with the banner tool in GNU/linux. So far I have only been using a PNG image instead. I think I did find a YouTube tutorial but it relied on using apps for windows. Would...
  10. NoiseCommander3DS

    Noise Commander 3DS

    Hello, I have been working on a music making homebrew app for little over a year now. It is still very rough and I am not yet allowed to post links in this forum but you will find it if you append @NoiseCommander3DS to the youtube url or the patreon url. I created a dedicated thread and will...
  11. NoiseCommander3DS

    Noise Commander 3DS - Homebrew music making app in progress

    Hi all, I have been working on a music making app since more than a year. There is a YouTube channel and a patreon page if you like to check it out: Links coming soon (not allowed to post urls yet) append @NoiseCommander3DS to the youtube url or the patreon url to find it. I will keep this...
  12. NoiseCommander3DS

    Hacking Homebrew A new way to experience StreetPass

    Gotta try this out asap, awesome!