Recent content by Nebelwurfer

  1. N

    Hacking Looking for advices or help to decode files for Yakuza PSP

    I played around some more. Using pngquant to reduce the color palette of the modified jpg to 256, and then specifying --image_format index8 to gimconv produced a .GIM file that was 196K in size, rather than the original GIM from the archive which was 198K in size. Also GIMconv didn't flag a...
  2. N

    Hacking Looking for advices or help to decode files for Yakuza PSP

    Thanks, Using those settings did produce a GIM file with the proper MIG.00.1PSP heading. However the resulting file size is ballooning from the original 198K to 794K. The converted .jpg file is only 127K. I also got a warning about index color conversion not being supported. I wonder if...
  3. N

    Hacking Looking for advices or help to decode files for Yakuza PSP

    Aegehn, I am investigating translating a Japanese PSP wargame recently released by SystemSoft. I encountered a problem similar to yours where I have an archive of .GIM files, each of which start with a "MIG.00.1PSP" header. I can extract the .GIM images with TextER, convert them to .png...
General chit-chat
Help Users
  • No one is chatting at the moment.
    Veho @ Veho: https://i.imgur.com/bG1pQld.mp4 +1