Recent content by ndeadly

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    Homebrew RELEASE MissionControl: Use controllers from other consoles natively via Bluetooth

    Just update atmosphere and use the latest mission control. They all support wiimote
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    Homebrew RELEASE MissionControl: Use controllers from other consoles natively via Bluetooth

    https://github.com/ndeadly/MissionControl/releases/tag/v0.15.1
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    Homebrew RELEASE MissionControl: Use controllers from other consoles natively via Bluetooth

    Yes, as always for any major update. I'll get to it later today.
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    Hacking [Tool] Joy-Con Toolkit

    Probably not. As far as I know it's part of the SoC, not a separate chip.
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    Homebrew RELEASE MissionControl: Use controllers from other consoles natively via Bluetooth

    They're already supported, just not in the release builds. They use Bluetooth LE, so support for that needs to be finished before that can happen.
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    Homebrew RELEASE MissionControl: Use controllers from other consoles natively via Bluetooth

    https://github.com/ndeadly/MissionControl/releases/tag/v0.14.2
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    Homebrew RELEASE MissionControl: Use controllers from other consoles natively via Bluetooth

    Sure, I could do the same. But I don't want to make a release that others can't compile themselves from the repo, nor do I want to fork Atmosphere-libs for the sake of making such a release.
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    Homebrew RELEASE MissionControl: Use controllers from other consoles natively via Bluetooth

    That's Atmosphere itself. The changes haven't been pushed over to https://github.com/Atmosphere-NX/Atmosphere-libs though.
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    Homebrew RELEASE MissionControl: Use controllers from other consoles natively via Bluetooth

    I'm aware, just waiting for atmosphere library updates to be pushed to github
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    Hacking [Tool] Joy-Con Toolkit

    I hacked together a python GUI for experimenting with switch 2 controllers. It's a little rough around the edges, and not intended to be equivalent to JC Toolkit, but there is probably a bit of overlap in features. Note that the onboard memory of the new controllers is mostly read-only now, so...
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    Tutorial Pairing the joy-con on emunand and sysnand

    I think the code i shared requires some additional synchronisation to work reliably, I can see that the "response" to the memory read command is actually the response to an earlier command because of an unexpected input report that came in. I only used this code to test a theory so I wasn't...
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    Tutorial Pairing the joy-con on emunand and sysnand

    Yes, you will need the pyusb and numpy modules installed too. A disappearing window suggests you're trying to launch the script from explorer or something. Run the script with python from the terminal and it will never disapper, even upon error.
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    Tutorial Pairing the joy-con on emunand and sysnand

    You need to issue a memory read command to read 16 bytes from address 0x200A to get the LTK (see https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering/blob/master/spi_flash_notes.md#x2000-pairing-info) I recently hacked together a python script for talking to Switch controllers over...
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    Tutorial Pairing the joy-con on emunand and sysnand

    It depends whether they actually have onboard memory and how closely they match official Nintendo controllers. Many (most?) third party controllers just hardcode responses to the handful of memory reads that actually occur in practice. Bluetooth pairing data is not one of them. Most of what's...
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    Tutorial Pairing the joy-con on emunand and sysnand

    In theory it should be possible, but becomes a bit more challenging since we don't have code execution on the Switch 2 so can't inject or read out pairing information from the console. This restricts us to doing the initial pairing on the Switch 2. You would then need to read the LTK from the...