Recent content by mudrik

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    Homebrew Project Testers wanted: BtEmbedded, a new bluetooth stack

    Thanks for trying it! It's strange that it crashes, it should do nothing if the device is not recognized. Do you have a regular Wii, or what console are you using? I've now added your IDs to the program, so that it should connect, but if it crashed before I suspect it might crash now as well...
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    Homebrew Project Testers wanted: BtEmbedded, a new bluetooth stack

    Yes, there is chance, if you are willing to spend some time to help test the changes. The first information I need is the USB product and vendor ID the device reports. Does it also have BT support? In any case, you could try the program I attached to this thread (maybe this version) and then...
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    Homebrew Project Testers wanted: BtEmbedded, a new bluetooth stack

    Hi again, @niuus! I'm working on something else at the moment, but there's one more thing I need to clarify about the Wii U controller: you got it to work just pressing a button, or did you had to press the Sync button everytime? I'm asking because I read in the wiibrew wiki that the controller...
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    Homebrew Homebrew game Touhou 6 - Wii port

    Nice work! I had a look at your code and at the original decompilation project, and since I did most of the work for the SDL2 port and the opengx OpenGL driver I have a couple of questions: 1. I see that you are using some WPAD functions in your controller code; why are they needed? In theory...
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    Homebrew Project Testers wanted: BtEmbedded, a new bluetooth stack

    Fakemote uses the embedded-game-controller library, so any USB controllers that we add to it will also become usable in fakemote. Bluetooth controllers unfortunately cannot be supported by Fakemote in its current form. One thing that I'm planning to do is to try to patch games via brainslug...
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    Homebrew Project Testers wanted: BtEmbedded, a new bluetooth stack

    That's very strange. Here's another version that prints the logs to the screen (for the rest it has only minor changes). Can you please plug in the DS3 controller and verify if it continuously sends reports (at least when you press buttons) or if it stops printing very early (as the textual log...
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    Homebrew Project Testers wanted: BtEmbedded, a new bluetooth stack

    Cool! So I we can forget about this controller for a while :-) OK, I've added more logging to the DS3 controller, but it looks like the last part of the logs is missing. I wonder if you took out the SD card too quickly? Or maybe (more likely, actually) the program did not quit cleanly, but...
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    Homebrew Project Testers wanted: BtEmbedded, a new bluetooth stack

    Thanks a lot! Please try this new version: https://github.com/embedded-game-controller/egc-sdl-test/releases/tag/0.3-wiiu9 Only try the DS3 and DS4 controllers; nothing has changed for the DS, I haven't look at it yet. You might also try the Wii U Pro controller again, as I should have improved...
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    Homebrew Project Testers wanted: BtEmbedded, a new bluetooth stack

    Ah, right! Can you send me the logs for all these (I think I can do with a single log file, if you tell me in which order you did the various actions I should be able to break it apart myself)? The logs will help me in fixing these, and in adding the DualSense controller.
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    Homebrew Project Testers wanted: BtEmbedded, a new bluetooth stack

    That's fantastic news! Thanks a lot for your help! It's a very buggy program, actually :-) I was working on a better 3D model in Blender, and then I'd work on the colors too, but I was carried away by other tasks. Eventually I'll get back to it :-) Oh, yes please! DS3, DS4 and Switch Pro...
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    How we cover AI-assisted projects - GBAtemp community check-in

    My take is that while GBAtemp should cover every homebrew game and port, regardless of whether it's been written with or without LLM, it would be nice to give more space to human-coded projects. How? Well, the way I would do it is to report all projects produced with LLM support into a single...
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    Homebrew Project Testers wanted: BtEmbedded, a new bluetooth stack

    Good morning! (Assuming you'll be reading this in a few hours :-) ) Yes, that's expected, my left Joy Con also does the same. BTW, if someone knows how to read the calibration data out of a Wii U Pro controller, that would help -- for the time being, I' using static values. The other trick...
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    Homebrew Project Testers wanted: BtEmbedded, a new bluetooth stack

    Did you have a GameCube controller connected, or another USB controller connected too? That's the only way I can explain the presence of the static controller. Could you also affect the rotation with the left stick, or only with the D-pad? It may be that I'm reading the stick data in the wrong...
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    Homebrew Project Testers wanted: BtEmbedded, a new bluetooth stack

    Thanks a lot! Please try this new version, I think we should be getting closer :-) https://github.com/embedded-game-controller/egc-sdl-test/releases/tag/0.3-wiiu6