Yes, it's writable. You can also use the wmgui program from https://github.com/Wii-Linux/cwiid to write to the expansion's memory. The problem is that for some reason writes to the expansion's memory seem to be able to write 7 bytes at most, so if you need to write more bytes, you have to repeat...
Hi all!
I just released a super alpha (and buggy) version of a tool which can be used to calibrate the sticks of WIi classic controllers (including the Pro models) and store the calibration data into the controller's EEPROM. Sounds good? Well, unfortunately it's not as useful as it sounds...
In the letter they say they have about 5% of Ebay's stocks. Even if Ebay refuses, Ebay's shares will temporarily go up anyway, so GameStop will sell all their shares at a profit. Win-win :-)
Update: I got the accelerometer working :-)
You are very welcome to test the new release of the demo program, which you can download from https://github.com/embedded-game-controller/egc-sdl-test/releases/tag/0.2, or just watch the demo video: https://vkvideo.ru/video-230221529_456239019
Note...
Since WPAD (wiiuse) is part of libogc, it seemed (and still seems) logical to me that WPAD2 would also be part of libogc, since wiimotes are rather basic functionality for a Wii. However, some concerns have been raised that having it in libogc, while still keeping wiiuse (and it's unclear if we...
Hi all! I've got some good news to share: the Nintendo Switch Pro controller and the Joy-cons connect to the Wii and work!
I've written a very rough application to test them, you can download it from here: https://github.com/embedded-game-controller/egc-sdl-test/releases/tag/0.1 (it works on...
That's some astonishing work! If you ever decide to add OpenGL support (after a break, sure!), you should be able to reuse OpenGX, though you'll have to translate shaders into GX code yourself (as done in chro.mono for example: https://github.com/mardy/chromono)
AFAIU, the old API has been kept for compatibility, and the intent is that it should work just like before. I think you should file an issue in github, as it's very likely that the regressions you are experiencing are not intentional.
I can prepare a build of VCT where it logs the bluetooth traffic into a file on the SD card, which we could inspect here later. It should take me a few days to get it ready. If you don't hear from me in a week, please ping me -- I might have forgot :-)
How does it work with official games? Also, would you mind trying it with this version of Visual Controller Test, which is using a completely different backend?
https://gbatemp.net/threads/testers-wanted-btembedded-a-new-bluetooth-stack.680306/
I'm going to be boring on the first two points :-)
1) Looking forward to the next Zelda (it hasn't been announced AFAIK, but it will certainly happen, sooner or later!)
2) ROM hack: New Super Mario Bros Wii!
3) Probably too many to be listed, but the more relevant are bt-embedded and...
Hi! If you happen to be a developer, or are anyway familiar with building stuff, you could try to build the example in https://github.com/embedded-game-controller/embedded-game-controller and run it on your PC. embedded-game-controller is the same library used in Fakemote for joystick support...