Recent content by mudrik

  1. M

    Homebrew Project Testers wanted: BtEmbedded, a new bluetooth stack

    Ah, right! Can you send me the logs for all these (I think I can do with a single log file, if you tell me in which order you did the various actions I should be able to break it apart myself)? The logs will help me in fixing these, and in adding the DualSense controller.
  2. M

    Homebrew Project Testers wanted: BtEmbedded, a new bluetooth stack

    That's fantastic news! Thanks a lot for your help! It's a very buggy program, actually :-) I was working on a better 3D model in Blender, and then I'd work on the colors too, but I was carried away by other tasks. Eventually I'll get back to it :-) Oh, yes please! DS3, DS4 and Switch Pro...
  3. M

    How we cover AI-assisted projects - GBAtemp community check-in

    My take is that while GBAtemp should cover every homebrew game and port, regardless of whether it's been written with or without LLM, it would be nice to give more space to human-coded projects. How? Well, the way I would do it is to report all projects produced with LLM support into a single...
  4. M

    Homebrew Project Testers wanted: BtEmbedded, a new bluetooth stack

    Good morning! (Assuming you'll be reading this in a few hours :-) ) Yes, that's expected, my left Joy Con also does the same. BTW, if someone knows how to read the calibration data out of a Wii U Pro controller, that would help -- for the time being, I' using static values. The other trick...
  5. M

    Homebrew Project Testers wanted: BtEmbedded, a new bluetooth stack

    Did you have a GameCube controller connected, or another USB controller connected too? That's the only way I can explain the presence of the static controller. Could you also affect the rotation with the left stick, or only with the D-pad? It may be that I'm reading the stick data in the wrong...
  6. M

    Homebrew Project Testers wanted: BtEmbedded, a new bluetooth stack

    Thanks a lot! Please try this new version, I think we should be getting closer :-) https://github.com/embedded-game-controller/egc-sdl-test/releases/tag/0.3-wiiu6
  7. M

    Homebrew Project Testers wanted: BtEmbedded, a new bluetooth stack

    Silly me, I thought that the L3/R3 were paddles under the controller :-) OK, if they are the stick buttons, then it's easier; I'll fix that. Mmmm... strange. Can you send me the logs? There might be indication of an error there. Also, the application quits when 4 buttons are pressed at the...
  8. M

    Homebrew Project Testers wanted: BtEmbedded, a new bluetooth stack

    Hi! I got a new version for you: https://github.com/embedded-game-controller/egc-sdl-test/releases/tag/0.3-wiiu5 Please test it, and let me know what works and what doesn't; I suspect that the joysticks's Y movement will be inverted, but who knows. Also, this controller should have a button on...
  9. M

    Homebrew Project Testers wanted: BtEmbedded, a new bluetooth stack

    Yes, unfortunately it's not easy to get both, I would have to modify quite a bit of stuff. Thanks a lot! But a single log would have been enough, you just had to write down which buttons you pressed (and in which order), then I'd figured it out. Before I proceed with the mapping I need to ask...
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    Homebrew Project Testers wanted: BtEmbedded, a new bluetooth stack

    Why didn't I think of that before :-) Here's a new build, it saves to egc-sdl-test.log in your SD card: https://github.com/embedded-game-controller/egc-sdl-test/releases/tag/0.3-wiiu4 Everytime you restart the app, the log file is created anew -- previous contents are lost. Please press only...
  11. M

    Homebrew Project Testers wanted: BtEmbedded, a new bluetooth stack

    Hi again! Here's a new build: https://github.com/embedded-game-controller/egc-sdl-test/releases/tag/0.3-wiiu3 It will not work, as the functionality is exactly the same as the previous version, but I've added logging. It would be great if you could take a photo of the screen (a video might be...
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    Homebrew Project Testers wanted: BtEmbedded, a new bluetooth stack

    Mmm... after reading https://wiiubrew.org/wiki/Pro_Controller: That is indeed the area of memory where I was reading the calibration data from. I've now modified the driver to skip this step, so it should go a little further...
  13. M

    Homebrew Project Testers wanted: BtEmbedded, a new bluetooth stack

    Hi! I made a new version, the previous one was checking that the Product Id advertised over BT was 0x0306, which is the wiimote, whereas the Wii U Pro is (AFAIU) 0x0330. I also made it possible to quit using the Reset button...
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    Homebrew Project Testers wanted: BtEmbedded, a new bluetooth stack

    Indeed it could not work, it's expansion ID wasn't even checked in the code. I made some changes, can you see if things are better now? It should at least connect. Keys are most likely all wrong; if it connects, please tell me which keys are misbehaving (and how)...