Hm, didn’t know about this. Thanks. You can swap the ps1_rom.bin (BIOS) in flash to another PS1 BIOS to completely fix this issue. The game’s problem is due to Sony’s “optimizations” to the internal PS3 BIOS, and Midway’s poor coding of this...
Finished guys, the game can be finished 100% with this ppf and this config, I tested it, if there is something random, I will only know in the future lol. But in the only play I did before it ran very well, I just needed to add fast mode with...
Try with command 0x04 set to FB or FE. I think those two worked for games that needed fast speed (Gear Fighter Dendoh and Goemon - Shin Sedai Shuumei respectively).
@Snowbro88
So dear friend, I tested pops 3.02 too, it doesn't really seem to have these heavy loads, but the game ends up suffering from severe slowdowns, which ruins the gameplay.
@Webardo @mrjaredbeta
So based on Notaz description...
@ronniesahlberg
I made the ppf for Jackie Chan Stuntmaster.
It will avoid getting stuck on FMVs by skipping them.
Now just find a Config so you don't need fast reading mode activated to work. I'll try that when I have some time.
Thanks.
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Here, it explains why it may not work. I tried the game last week, and although I was able to go to the fourth level using cmd 0x04 with value 0xE00 (basically enabled all bits 0 to 8), I reset the game and tried again and this time it crashed...
I see what is going on. When I tested, instead of saving after the first level, I would select continue instead. This command somehow fixes the freeze after saving, but not the continue freeze. Potentially timing with the cdr Pause command will...
Nice find! I tried a good chunk of tests myself but could never make any progress.
It maybe needs something else in tandem with that command, maybe a cmd -1 bit. It crashes mid-game?
I was taking a look at T'ai Fu, cmd: 0x04 helps the game to save progress and pass the level in Loadings, I used Val: 0xFB, I managed to go to the first Boss but it then crashed.
The config is per disk and is inserted at offset 0x420 (0x20 into block 2) into the PSISOIMG section of the eboot.pbp
https://www.psdevwiki.com/psp/PSISOIMG0000
The first two uint32_t are the version of PSP and for VITA that the configs that...
https://www.psdevwiki.com/psp/PSISOIMG0000
Starting at offset 0x420 in “Section”.
EDIT: Seriously, GBATemp likes to only update the thread after I reply. Did not see Ronnie’s post above.
My experience with pops was to exploit it back in the day (I was the first person to ever find a vulnerability in a ps1 game) and what I could tell is that a bug in PS1 code gets translated into a bug in PSP code (+emulator bugs, but pops have...