Recent content by MintFerret

  1. MintFerret

    Homebrew Homebrew game Legend of Zelda: A Link to the Past 3DS Port

    I've took a look at the OpenGL renderer and it doesn't seem to be very complicated. It just sends the final picture as a textured rectangle and updates it from there. I'll see if I can get it to work with citro2d, if you don't want to implement it yourself.
  2. MintFerret

    Homebrew Homebrew game Legend of Zelda: A Link to the Past 3DS Port

    Why not make a citro2d renderer?
  3. MintFerret

    Homebrew Half-Life (Xash3D FWGS) - Wii port

    It's not mandatory, I just don't want to be responsible for an unfinished build
  4. MintFerret

    Homebrew Half-Life (Xash3D FWGS) - Wii port

    It's all wrapped by SDL2. Interestingly, there's a function that handles rumble on both Wiimotes and GameCube controllers Most of the client side code is in 'engine/client/input', but all SDL input is done in '/engine/platform/sdl2/joy_sdl2.c'. The vibration function is called here, which also...
  5. MintFerret

    Homebrew Half-Life (Xash3D FWGS) - Wii port

    Thanks for your interest, Outside of the renderer and multiplayer, there isn't much to do as most of the wii-specific stuff is handled by sdl2. For starters, you could add mouse support (keyboard already works) or rumble for gamecube controllers
  6. MintFerret

    Homebrew Half-Life (Xash3D FWGS) - Wii port

    Thank you everyone for your interest, here's another update on the port I've been trying to get multiplayer working and only got it partially working. It can connect to other servers but as soon as it loads the level, it crashes due to some stack corruption. It didn't help that this issue only...
  7. MintFerret

    Homebrew Half-Life (Xash3D FWGS) - Wii port

    Maybe at some point. I don't know much about graphics programming to know where to begin to write a native renderer, so I'll stick with OpenGX till I sort that out. I had another project previous to this where I hit the same wall.
  8. MintFerret

    Homebrew Half-Life (Xash3D FWGS) - Wii port

    I always do, I first run the emulator slow enough to get the debugger to work, and then test it on my Wii afterwards. Even without hardware rendering, the performance doesn't seem too bad. I haven't tested it with OpenGX, but I imagine once I get it to work I won't have to worry about making a...
  9. MintFerret

    Homebrew Half-Life (Xash3D FWGS) - Wii port

    I wanted to post this when this port was stable enough to release, but thought I would share this before someone keeps asking for this. So a couple months ago, I started porting Xash3D to the Wii. I figured that with the engine now having big endian support and the Wii having SDL2 and an OpenGL...