I'm aware of that, that's why I later focused on the multiplayer instead. The cursor can be disable in-game by unchecking "ignore mouse" in the touch options.
You can even invert them (including the movement) in the gamepad options. From what I...
Here. Be sure to copy the valve folder from your steam copy into sd:/xash3d
This project has been put on hold now that my summer break is over and spent the last few weeks of it learning opengl. For the time being, I'll be working on smaller...
I've got the renderer to work. I've underestimated a bit how easy this would be. I ended up using citro3d's immediate mode to draw the framebuffer instead of citro2d. I just need to change the color order and fix the width scaling. Unfortunately...
This is a port of NetSurf on the Wii - it's a browser made for embedded, lower end devices.
http://github.com/quatric/netsurf-wii/releases/latest/
This is very much work-in-progress - pages load (both HTTP and HTTPS), keyboard works, but it's...
Hi everyone! After 13 years of dormancy, I've taken over where Aruskano left off and have been working on VectrexWii! There are a lot of new and exciting features since the project was last updated, with my proudest accomplishment being that...
I've took a look at the OpenGL renderer and it doesn't seem to be very complicated. It just sends the final picture as a textured rectangle and updates it from there. I'll see if I can get it to work with citro2d, if you don't want to implement...
Can you believe it’s been ten years since we’ve had a Rhythm Paradise game? Nintendo cooked up something good, and then just decided to do nothing with it on their best selling console ever. At least until now. Is the Rhythm Paradise series still...
After a lot of experimentation, failed builds, GPU debugging, and real-hardware testing, I’ve released Project Citadel 3D v1.0.0.
Project Citadel 3D is a native Nintendo 3DS homebrew port of the original System Shock, based on the open-source...
Hi everyone!
I have ported snesrev's ALTTP C reimplementation (or rather the updated fork from xander-haj called Z3R) to the 3ds. It's probably more accurate to say that I have updated an existing outdated port from wikiblog0/JeffRuLz, but...
It's all wrapped by SDL2. Interestingly, there's a function that handles rumble on both Wiimotes and GameCube controllers
Most of the client side code is in 'engine/client/input', but all SDL input is done in '/engine/platform/sdl2/joy_sdl2.c'...
Thanks for your interest, Outside of the renderer and multiplayer, there isn't much to do as most of the wii-specific stuff is handled by sdl2. For starters, you could add mouse support (keyboard already works) or rumble for gamecube controllers
NooDS-Wii v1.5 is released. Source code and download are available.
NooDS-Wii v1.5 features:
Sound works for nds and gba
Settings menu: (B and +) or (B and START) Toggle DirectBoot, Frameskip, Enable audio
Support for Wiimote, GC, and Classic...