I am currently working on porting Hydr8gon's NooDS emulator to Wii.
To run games properly without crashing, NooDS-Wii requires original DS (Not DSi or 3ds) bios files: bios7.bin
(bios9.bin, firmware.bin, and gba_bios.bin are optional)
These...
Thank you everyone for your interest, here's another update on the port
I've been trying to get multiplayer working and only got it partially working. It can connect to other servers but as soon as it loads the level, it crashes due to some...
Maybe at some point. I don't know much about graphics programming to know where to begin to write a native renderer, so I'll stick with OpenGX till I sort that out. I had another project previous to this where I hit the same wall.
I always do, I first run the emulator slow enough to get the debugger to work, and then test it on my Wii afterwards.
Even without hardware rendering, the performance doesn't seem too bad. I haven't tested it with OpenGX, but I imagine once I...
I wanted to post this when this port was stable enough to release, but thought I would share this before someone keeps asking for this.
So a couple months ago, I started porting Xash3D to the Wii. I figured that with the engine now having big...