Recent content by microchipman

  1. microchipman

    Hacking SWITCH NOOB PARADISE - Ask questions here

    I though that was If I'm understanding right your switch is modded so Grab JKSV, backup all your saves with that, move the saves folder somewhere safe, remod your switch anyway you want, copy JKSV folder back in, load JKSV, restore your saves, $Profit. 1684273530 I can't see why not as long as...
  2. microchipman

    Hacking SWITCH NOOB PARADISE - Ask questions here

    There is no guarantee of not getting banned. Keep a modded switch, and keep a clean unmodded switch. That's the safest way. I never go online with my modded switch. I just keep 90DNS on it, and keep it in airplane mode. I even update my firmware with carts offline on sysMMC side, then back up...
  3. microchipman

    Hacking SWITCH NOOB PARADISE - Ask questions here

    @Draxzelex can you refresh my memory? (I'm about to update my emuMMC, and I can't seem to remember this, even though I ran into this issue once.,) When new switch firmware updates the cartridge slot, what does that affect again? I can't remember which one of the scenarios I am about to present...
  4. microchipman

    Homebrew WIP [Official] switch-lan-play

    Oddly, I never had this issue yesterday, but I am today...crap.
  5. microchipman

    Homebrew WIP [Official] switch-lan-play

    Did you make sure each switch was on it's own Ipaddres within the ip/sunet range of 10.13.0.XX - 10.13.254.254? So like 10.13.27.54 and 10.13.27.60 or even 10.13.57.18 and 10.13.54.19. Anyways make sure each IP is unique within that range. Make sure atmosphere is refirecting to 90DNS with a...
  6. microchipman

    Homebrew WIP [Official] switch-lan-play

    We can add dying light to the list, I was able to play it tonight. Worked awesome.
  7. microchipman

    Homebrew Dying light multiplayer CFW

    If anyone cares, I figured this out. Basically you can use the Lan-play Server project, and the relay server to solve all of this. It makes no sense to me why it dosen't work RAW on my Local network with locals IP's, I'm going to chalk it up to something with one switch being a CFW and one a...
  8. microchipman

    Homebrew Dying light multiplayer CFW

    It's Weird though LOCAL LAN PLAY directly on my network has issues....The Nintendo switches can ping each other, they have IPs in the local subnet and IP range, but with both of us set up on LOCAL NETWORK mode, neither of us can see each other...Nothing showes up under Matchmaking.....driving me...
  9. microchipman

    Hacking SWITCH NOOB PARADISE - Ask questions here

    What do you mean by reformatting your switch. Do you mean formatting the SD card, and then resetting the console itself to default settings? Please clarify. The way I see it, if you are using any modern method with a raw SysMMC and an emuMMC, you should be free of having to, "Reformat your...
  10. microchipman

    Hacking SWITCH NOOB PARADISE - Ask questions here

    No Matter what method you choose, you're going to have to RCM. So pick a modern guide, and apply sigpatches when done. You will have Hekate running on the SD card at this point, and a copy of your Sysmmc, which has now become your emuMMC. Once booted into emuMMC, you can function for days, weeks...
  11. microchipman

    Homebrew Dying light multiplayer CFW

    Well, I guess that's why not even one person is in the Arena. And yes, they could use the cheats. Oh well. I can just play it on my regular switch and look for online players.
  12. microchipman

    Homebrew Dying light multiplayer CFW

    Lets just play co-op in a new game and I'll help you do the missions and build your guy ;)
  13. microchipman

    Homebrew Dying light multiplayer CFW

    Update. Just so everyone knows, it is possible, set up ldn_mitm properly and the xlink Kai server (You can follow it here): https://www.teamxlink.co.uk/wiki/Nintendo_Switch_Tutorial They created an Arena for Dying Light today. So if Anyone Wants to Play Co-op online via LOCAL Network with...
  14. microchipman

    Homebrew Dying light multiplayer CFW

    Seems weird it has a Local Network Feature...but that wouldn't work with Xlink Lai or Lan play...makes no sense to me....It says Dying Light is a supported game here: https://www.teamxlink.co.uk/wiki/Supported_Games#Nintendo_Switch It says it support local wireless with the ldn_mitm module...
  15. microchipman

    Homebrew Dying light multiplayer CFW

    So no one was successful running a server with LAN play with this game