Recent content by Manurocker95

  1. Manurocker95

    Tutorial How to make 3DS Games with Unity

    I can make a public repo but SLATE is a 120$ asset so someone would need to make the editor window backporting unity’s internal classes.
  2. Manurocker95

    Tutorial How to make 3DS Games with Unity

    Btw, in case someone is interested in porting the EditorWindow itself, I backported Unity's Timeline Playables (basically runtime stuff) to 5.6.6 after using DNSpy to decompile UnityEngine.Sequence.dll. They work in runtime but we would need to port the editor window. These playables work with...
  3. Manurocker95

    Hacking Homebrew Tutorial How to make a game in Unity Engine for Nintendo Wii on Windows WITHOUT the SDK for newbies

    System.Net.Sockets exists but it seems you might need something else to get it working on Wii as the internal functions seem to be stubbed.
  4. Manurocker95

    Hacking Homebrew Tutorial How to make a game in Unity Engine for Nintendo Wii on Windows WITHOUT the SDK for newbies

    I haven’t played with networking but since we have no documentation nor support for wii, no idea if sockets work at all.
  5. Manurocker95

    Tutorial How to make 3DS Games with Unity

    One more goal, even if it's a way worse way than default: Linear fog for N3DS 1783459098 Thanks to @PabloMK7 I could finally see logs being redirected to Azahar's console from Unity. So we can actually debug in real time without devkit nor catching logs from Unity (at least when the emulator...
  6. Manurocker95

    Tutorial How to make 3DS Games with Unity

    If there's anyone interested in fighting with Native Plugins in cpp + Unity, I can share my code :) But it was not an easy task. Btw, I also got Augmented Reality working :D
  7. Manurocker95

    Tutorial How to make 3DS Games with Unity

    Regarding your build it looks like either the path is too long/has special characters or the SDK is not correctly installed. In addition, remember to fill in Project Settings > Player, the Long Names, short name, and title (title can't have spaces). You should also toggle the EULA agreement. On...
  8. Manurocker95

    ROM Hack [WIP] Ohana3DS tool

    Use SPICA or CTR Studio instead
  9. Manurocker95

    Tutorial How to make 3DS Games with Unity

    Also got the microphone working + speech recognition. The default microphone doesn't work because audioclip.SetData doesn't work on N3DS and Microphone.Start always return null clip. However, making a custom nn::mic native microphone, you can capture the mic and use the bytes to create a PCM...
  10. Manurocker95

    Tutorial How to make 3DS Games with Unity

    I will probably use this for a Pokémon Typing Adventure DS remake, but the 3DS has handwriting recognition middleware :D
  11. Manurocker95

    Tutorial How to make 3DS Games with Unity

    Btw, just fyi (in case someone gets interest about it), you can modify the native plugins vxproj to compile it on VS2017+ (currently using VS2022). No need to use VS2015. In addition, I’m trying to expose on emulator the debug logs. Does anyone know why svc::outputDebugString does not get logs...
  12. Manurocker95

    Tutorial How to make 3DS Games with Unity

    Btw, made a quick editor tab that uses @PabloMK7's EveryFileExplorer executable to make the 3D Banner directly from Unity. Mixed with a modified version of @CooingMaxito's CiaForgeX, I can export the banner without touching anything :D
  13. Manurocker95

    Tutorial How to make 3DS Games with Unity

    As it's not commented here, @katboi01 got the SD to be usable directly from unity skipping the absurd development limitation. No more 1MB limit for saving stuff.
  14. Manurocker95

    Homebrew Tutorial Integrating devkitPro for native plugins in Unity 3DS

    Sorry, I didn't see it. My bad. <3 1782497254 Persistent saves from SD works like a charm now. I added a few functions for Seek and GetPosition for chunk loading in the same binary stream and now it can subdivide the bin data to not overload the RAM. Congrats @katboi01 for the plugin ;)
  15. Manurocker95

    Homebrew Tutorial Integrating devkitPro for native plugins in Unity 3DS

    The C++ code is not there (it was what I was asking), only the compiled .a libs