Recent content by Manurocker95

  1. Manurocker95

    Tutorial How to make 3DS Games with Unity

    Yep, not so good from my tests. The thread stack is quite limite and will lead you in tons of random errors and race problems you won't be able to easily debug. Keep in mind that Update and Coroutines are more than enough for multiple object behaviour within the main thread. In addition to...
  2. Manurocker95

    Tutorial How to make 3DS Games with Unity

    No, the SDK (installed through Nintendo Developer Interface) + compiler is Windows exclusive. You would need to install Windows 10/11 through VM Ware or Parallel.
  3. Manurocker95

    Tutorial How to make 3DS Games with Unity

    Nope, there’s no way to know it. At least from Unity itself. 1780219782 Back in 2017 you needed to fill the Nintendo developer form and asked them to be an official dev. They would give you access to everything. Now you need to use unihacker to skip the license check.
  4. Manurocker95

    Unity For 3ds Game Crashes Upon Start

    N3DS has fastest as default quality settings. Not really a fix for old 3ds unfortunately…
  5. Manurocker95

    Tutorial How to make 3DS Games with Unity

    I don’t understand what plugins you exactly want on VS as they are not related to unity nor 3ds. But yes, VS2022 works just fine for Unity 5. If you want Intellisense, you need the regular Unity Tools for VS that are installed either through VSInstaller or when installing Unity + VS. Regarding...
  6. Manurocker95

    Tutorial How to make 3DS Games with Unity

    - I use Visual Studio 2022 (only because it's faster than VS2026). Unity 5.6.6 is from 2018, we had VS2019 back then with VSInstaller that updates the dependencies and the workflow didn't change much tbh. No need to even try to install VS2015. - Depends on the game. In my case, in addition to...
  7. Manurocker95

    Tutorial How to make 3DS Games with Unity

    Hacking the editor with Unihacker bypasses completely the license check, btw.
  8. Manurocker95

    Tutorial How to make 3DS Games with Unity

    I use 5.6.6f2 offline, yep. No issues at all. I don't launch the project through hub but the regular exe, tho. You just need to activate it once and that's it.
  9. Manurocker95

    Hacking Homebrew Tutorial How to make a game in Unity Engine for Nintendo Wii on Windows WITHOUT the SDK for newbies

    I just have a 192x64 banner + 48x48 icon with regular texture settings (stated in RVL SDK docs). You have checked my game's assembly, so you know I don't do anything special: public void SaveBannerData() { #if UNITY_WII NVSystem nvsystem = new NVSystem(); NVFile nvfile =...
  10. Manurocker95

    Hacking Homebrew Tutorial How to make a game in Unity Engine for Nintendo Wii on Windows WITHOUT the SDK for newbies

    I never finished it and it’s nor properly working. You can use NGUI 2.7 instead on that version which works just fine on Wii and its free.
  11. Manurocker95

    Hacking Homebrew Tutorial How to make a game in Unity Engine for Nintendo Wii on Windows WITHOUT the SDK for newbies

    As I mentioned, I used 3.5.6f4. UGUI was implemented in Unity 4.6. Those were my own ported implementation. You could have just asked instead of decompiling my game lol
  12. Manurocker95

    Hacking Homebrew Tutorial How to make a game in Unity Engine for Nintendo Wii on Windows WITHOUT the SDK for newbies

    You need to modify the banner through romhacking tools like u8mii or similar. As some tools are missing from the playback engine, you won't get the RVL SDK to automatically create the opening.bnr file.
  13. Manurocker95

    'Final Fantasy VII Rebirth' demo released for Switch 2 and Xbox

    Imo, it was a lost opportunity to make the Switch bright a little more. For half price or less is not that bad, considering it is a game keycard (and only if you don't own other version already or want to purchase it anyway).
  14. Manurocker95

    'Final Fantasy VII Rebirth' demo released for Switch 2 and Xbox

    I was pretty hyped with NX2 version. I own it on PC and the Deck and Rog Ally run it awefully if you don't use lowest settings + 40-50% dynamic res (or apply Lossless Scaling + FSR). The Switch version runs better but looks exactly the same as those. It was bugged on French language for some...