Shouldn't a Stardew Valley port be possible?
I mean it got recently ported to the Ambernic rg351 devices and it runs great there and with that we already have a open source solution to run it, can it be ported to 3DS?
edit: I'm not sure if the developer of the port made it open source...
I wanted to play on my 3DS after a long time but I forgot which hotkey I did set for your plugin, is there a file where we can see it or how to reset it?
@masagrator it would be nice when we start a game ReverseNX would first check if a charging cable is plugged in, if yes use docked mode if no use handheld mode, I imagine a settings file similar to sys-clk
config.cfg
[0100E95004038000]
docked=docked
handheld_charging=docked...
Yes, at least for most games, some lower end games also work with the 460mhz OC on the GPU
You can also use a power bank to still be somewhat portable with docked graphics
Two joycons attached to the handheld work just fine even though the console thinks it's docked, at some games it will ask you to press L+R again on start up but that's it
Xenoblade looks amazing now, BOTW looks amazing as well now I just have one last wish for the homebrew scene and that's customizing the handheld screen contrast, so we get BOTW to look closer to the Clarity shader pack for CEMU